NoRailgunner 0 Posted January 31, 2007 hi there, hope you can give me advice or little hand in mission i want the player to aim with binocular moving targets (verhicles) then to call aircraft - wait them in safe area to hold firemission (maverick rockets..) until the player radio back to lock on or to tell new coordinates. Only the missiles should fly over enemy area. Share this post Link to post Share on other sites
Lolsav 0 Posted January 31, 2007 Maybe using the command knowsabout you could get what you want: Notice im not trying this in the editor, but i believe it can be scripted using these variables using the SQS synthax: _unit = player; ? _unit !(hasWeapon "Binocular") : exit // to leave out evryone else who has no binocs (not sure how binoc is spell ingame) _object = jeepone; //or whatever you want to detect @ (_unit knowsabout _object); #loop _position = [(getpos _object select 0), (getpos _object select 1)]; //this is to get the position of the object ~2; // small delay player sidechat format ["object position: %1", _position] ? alive _object : goto "loop"; // until the object is destroyed his position will be updated exit Share this post Link to post Share on other sites
NoRailgunner 0 Posted January 31, 2007 thanks, the planes are in another group. knowsabout and reveal don't match exactly what i want maybe there is a good solution in few days, maybe i make a "dirty" camscript (its an option not a trick! ) ingame too ...all we can do is sit and wait Share this post Link to post Share on other sites