Sweeper 0 Posted February 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Feb. 03 2002,17:46)</td></tr><tr><td id="QUOTE">The smoke grenades are a special weapon in multiplayer. When you use them everybody gets lag and they can't shoot you <span id='postcolor'> HEHEHEHE that rules. LAG in the real war. New message from the white house: "Russia has becomed more deadly they have developed ICBM's with Lag capabillities which will make them immortal" Then we have the cold all over again with LAG LAG. LOL Share this post Link to post Share on other sites
S_Z 0 Posted February 8, 2002 I think OFP is a great game but I would like it even more if the tanks(and other vehicles) was simulated a bit more realistic. I don’t mean that it has to be as realistic as Steel Beast but if they fixed the handling thing and damage model I would be very happy. I think one sabot to the rear of any tank should most of the time be enough to take it out...that’s not the case in OFP. I have my hopes on independence lost…they said it has some “close links†to VBS…maybe it will have more realistic handling and damage model.. I would really like that Share this post Link to post Share on other sites
Corp.Pihla 0 Posted February 8, 2002 In a matter of tracked vehicles handling I would like to say a thing in here about BMPs... Our BMP drivers were taught so called "Russian turn"; From high speed you lock the one side which makes it slide (assuming that the ground slips a bit... ), then press the clutch pedal and change gear down one step. When you release clutch pedal, tracks take the grip back, and the tank jumps forward... Nice move, but for crew usually very painfull... Share this post Link to post Share on other sites