MehMan 0 Posted February 26, 2007 A tri is a poly. A quad is also a poly. Share this post Link to post Share on other sites
Johannes 10 Posted February 26, 2007 Thats not bad for a first attempt.Keep trying until you think itlooks right is my advice, on a side note heres the DSA model with textures on it Our G36 Regards HH Â Iam currently redoing all the textures from scratch. Iam not using the baked textures anymore. Expect new screens soon. Share this post Link to post Share on other sites
Corkey 0 Posted February 26, 2007 -OFF Primary Topic- Is it just me or does every topic, suddenly veer off course as soon as mesh density is mentioned? I don't see how anyone can comment one way or the other on how well a model will perform until it's been thoroughly tested. True you can make an educated guess, but without the proper tools for porting content, we are all out in the cold, noses pressed up against the glass, while we gaze inside. Essentially all models are tris, although we use quads to make editing and mesh flow visualization easier. Just as all programs are "Machine code" once compiled, the text is just there to help the humans. Likewise, quads and Ngons are just there to help the modeler visualize his mesh geometry. -On primary Topic- The main point in game content production is consistency. Right now we do not know for sure how many verts / edges / faces / tris each BIS model contains. Until we do, it will be difficult to effectively match the BIS content. Boomer1985, the model looks nicely done, however it is a tad below ARMA quality in terms of mesh density. Sure you could make up for this with a complex bumpmap but it will still look out of place, when compared to the BIS G36. As a low detail model, it's not bad at all. As ARMA content, it needs some improvement. As my teachers have told me, never give a crit without offering some solution. Right now your basic outline and geometry appear to be well constructed. Personally, I would concentrate on adding details: Such as the vent ports in the hand guard, the RIS, fire selector ect... If you continue to add abit more detail to your mesh geometry, I believe you will have a solid model. Share this post Link to post Share on other sites
Boomer1985 0 Posted February 26, 2007 As i mentioned it's still WIP so i'm already working on adding details and stuff like that... expect another update before the end of the week... Share this post Link to post Share on other sites
Cosmonaut 0 Posted February 26, 2007 WOW nice work G36C is my favorite in game .. well done and hope you finish it fast LOL Share this post Link to post Share on other sites
Boomer1985 0 Posted March 6, 2007 See the pictures posted above, you may recognize some short progress I'll keep you folks updated on any further progress now that i have time to continue... Share this post Link to post Share on other sites
dreamweaver 0 Posted May 11, 2007 Any news about the G36? Share this post Link to post Share on other sites
Serclaes 0 Posted May 11, 2007 He was busy lately but begun work on it recently again. Share this post Link to post Share on other sites