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Garbol

Anti-cheat?

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I was wondering... is there any anti-cheat software beaing developed by BIS? or will we be left whitout anything just like in OFP?

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I have no news about any official projects, but I use the following script on my maps:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0

#loop

~1

onMapSingleClick "onMapSingleClick {}"

_unit removealleventhandlers "fired"

_unit removealleventhandlers "hit"

_unit removealleventhandlers "dammaged"

_unit removealleventhandlers "killed"

_unit removealleventhandlers "init"

_unit removealleventhandlers "dammaged"

setacctime 1

goto "loop"

I know, it's very ineffective against proper cheats and you have to comment out some of them if you use eventhandlers in the map. Still, if it keeps even one game from being ruined, I am happy.

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But something like spawning a bomb wouldnt use an event handler ?

I think ammo trainers do, but not sure. There is an ammo trainer and when I tested it, it did work but that was 1.00. I wasn't testing to see if I can use it.. was a test to see if it actually worked and if we should be concerned.. so dont flame me smile_o.gif

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