evilnate 0 Posted January 5, 2007 I have made a couple missions where either; a.) Clients complain of more lag than normal. b.) Some clients CTD more so on my missions than others. c.) It kills the server after a period of time. (an hour or so) The larger mission I made was with 1.02 without any addons and the scripting is very pure and simple. One of the players suggested that I write a script to remove dead bodies, another suggested to remove all triggers and replace with loop scripts. The smaller mission I made gave clients the same problem (minus the lag). I added a server logic named "server" as that was suggested but it made no difference. Does anyone have any tips for making coop missions so they run smooth? If not, I will just have to wait for a english version so I can unpbo BIS's larger scale missions to see how they do it. If anyone would be so kind to look over my mission PM me and I will email it to you. Thanks! PS. The dedicated server that is running this is a MONSTER! Multi cores, Gig's of RAM, 6GB upstream etc... Share this post Link to post Share on other sites
sickboy 13 Posted January 5, 2007 If your missions start near the water, then you have ur problem there! http://www.flashpoint1985.com/cgi-bin....t=56112 Good luck eitherway! Share this post Link to post Share on other sites
evilnate 0 Posted January 5, 2007 Thanks sickboy, I did read about spawning near water being a bad idea. In fact the first mission I made spawned the user players very close to water. The second doesn't have anyone near water. I read another thread that talked about CTD problems with a presence trigger being placed in a specific location. I'll just do my best to strip the mission down to isolate the root cause. I just need to find the type of arma users that seem to have this issue as others have no issues. This game is so much damn fun.. can't wait till most of the wrinkles are ironed out! Share this post Link to post Share on other sites
Iron Eddie 0 Posted January 8, 2007 Try to figure out how much viewdistance is needed and set it to the lowest value you need in the mission. It is done in the init.sqs Share this post Link to post Share on other sites