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Iron Eddie

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About Iron Eddie

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  1. Iron Eddie

    Can the Netlagg be fixed ?

    You may want to try a tool to optimize your TCP settings in Windows. I am not sure but I think it is called tcpconfig. Have a look up on the net ... It helpend me to get my connection speed from 8000 to 11000 kb/s to the promised 16000 kb/s.
  2. Iron Eddie

    MP Coop mission lag

    Try to figure out how much viewdistance is needed and set it to the lowest value you need in the mission. It is done in the init.sqs
  3. Choppers generally do only attack vehicles. YOur settings work fine in one of my mp missions and should for you, too. There are other threads dealing with this topic .... discussing the behaviour.
  4. Iron Eddie

    Helicopters in AA

    Nice post, did not know that yet ... Makes me liking the FM even more. 1.0 was OK for me too. Needs some training but more fun, even as pilot with logistic tasks mainly... Just watched a BO 105 doing very amazing stuff in the air ... <- Video posted somewhere around here. Wonder how the pilot could accomplish that ....
  5. Iron Eddie

    Artillery Support

    LOL, LGB ;-) Wouldn't a SH_120he (or something like that) be more realistically? Like the extremes? btw: Does your Editing Guide give hints for editing with regard to the streaming technique? I run into a lot of issues with that ...
  6. Iron Eddie

    Helicopters in AA

    I guess there's always room for improvement but since focus of OFP/ArmA has always been more on infantry combat, I'd say flight model is pretty good after you redefine control mappings so that rudder and bank are not connected. Could you please explain how to do this, shorlty? Didn't find a documentation for that by now.
  7. Iron Eddie

    Changing to map when flying

    As a pilot you have the map tied to your leg so you can easily look at it while flying ... But I do support the argument of taking time to read the map as infantry. Uuups, sorry for duplicting this. was to quick to read the next reply ;-)
  8. Iron Eddie

    Patch 1.02 Released for Czech and German ArmA

    Try to disable AI as a workaround, you have to create the unit new if you want to enable AI again ...
  9. Don't know what it was ... Just installed the system new from scratch after trying many,many other things. Now it works again.
  10. I think this is the most important line in the rpt file: GameSpy QR2 error: 5, No challenge value was received from the master server. So.. now I found out, that the patched (1.02) Arma.exe only opnes the port 2304 if I start MP session. My working 1.01 version opens a lot of more ports: 2304 1476 if I start the MPsession and additionally 2305 1497 If I am connected to a server/host. I assume that the 1476 and 1497 ports are gamespy related!? There is no firewall active. If I activate the windows XP firewall there is no report/dialog for access or deny that connection, only with 1.01 this appears. My conclusion is, that the 1.02 Arma.exe does not open sockets on the additional ports and this is the reason for the problem. The question is: Why do only I experience this error? I deleted all gamespy keys (registry) and reinstalled ArmA clean and got new key after starting MP session with 1.01. 1.02 did not recreate gamespy key.
  11. Hi, since I upgraded to 102 I can not see any Servers in Gamespy and can not connect to a certain IP. It seems to me that the Arma.exe does not try to open a socket any more. The Windows Firewall does not report Arma trying to connect to the internet. The Arma_Server.exe is reported. Even if I stop the firewall there is (of course) no change. I tried a lot to get it working ... I even reinstalled Arma twice, totally clean ... If I copy the 1.01 Exe and pbos back to my installtion directory it works fine again. Anyone else experienced this? Please help!!! RPTs: ===================================================================== == I:\ArmA\ARMA.EXE ===================================================================== Exe version: Sat Dec 16 00:25:18 2006 graphics: D3D9, Device: NVIDIA GeForce 6600 GT , Driver:nv4_disp.dll 6.14.10.9371 resolution: 800x600x32 Addons: Desert in ca\desert\, CAIntroAnims in ca\introanims\, CASounds in ca\sounds\ CAWheeled in ca\wheeled\, CARoads in CA\roads\, CAAir in ca\air\ CA_Anims in ca\anims\, CAAnimals in CA\animals\, CAUI in ca\ui\ CAWeapons in ca\weapons\, CACharacters in ca\characters\, CASigns in ca\signs\ CAFonts in ca\uifonts\, CAMisc in ca\misc\, CAPlants in CA\plants\ CAVoice in ca\voice\, CAData in ca\, CALanguage in ca\language\, CAWater in ca\water\ CA_Anims_Char in ca\anims\characters\, CATracked in ca\tracked\, Sara in ca\sara\ CABuildings in ca\buildings\, CARocks in CA\Rocks\ Mods: CA Server: Player info added - name luke, id 2 (total 0 identities, 1 players) Server: Identity added - name luke, id 2 (total 1 identities, 1 players) No more slot to add connection at De61 (6952.9,8228.9) No more slot to add connection at Fh71 (11466.8,6127.8) No more slot to add connection at Fi71 (11613.7,6208.8) No more slot to add connection at Gh57 (13524.3,8896.8) No more slot to add connection at Hc39 (14473.8,12501.8) Server: received SelectPlayer String STR_M04r01 not found GameSpy QR2 error: 5, No challenge value was received from the master server. Creating debriefing ===================================================================== == I:\ArmA\ARMA.EXE ===================================================================== Exe version: Sat Dec 16 00:25:18 2006 graphics: D3D9, Device: NVIDIA GeForce 6600 GT , Driver:nv4_disp.dll 6.14.10.9371 resolution: 800x600x32 Addons: Desert in ca\desert\, CAIntroAnims in ca\introanims\, CASounds in ca\sounds\ CAWheeled in ca\wheeled\, CARoads in CA\roads\, CAAir in ca\air\ CA_Anims in ca\anims\, CAAnimals in CA\animals\, CAUI in ca\ui\ CAWeapons in ca\weapons\, CACharacters in ca\characters\, CASigns in ca\signs\ CAFonts in ca\uifonts\, CAMisc in ca\misc\, CAPlants in CA\plants\ CAVoice in ca\voice\, CAData in ca\, CALanguage in ca\language\, CAWater in ca\water\ CA_Anims_Char in ca\anims\characters\, CATracked in ca\tracked\, Sara in ca\sara\ CABuildings in ca\buildings\, CARocks in CA\Rocks\ Mods: CA w:\c\Poseidon\lib\d3d9\engdd9.cpp(4749) : Unable to create vertex buffer - Reset needed ... THIS ^ IS REPEATED A LOT OF TIMES .... ===================================================================== == I:\ArmA\ArmA_Server.exe ===================================================================== Exe version: Fri Dec 08 15:03:24 2006 graphics: No resolution: 160x120x32 Addons: Desert in ca\desert\, CAIntroAnims in ca\introanims\, CASounds in ca\sounds\ CAWheeled in ca\wheeled\, CARoads in CA\roads\, CAAir in ca\air\ CA_Anims in ca\anims\, CAAnimals in CA\animals\, CAUI in ca\ui\ CAWeapons in ca\weapons\, CACharacters in ca\characters\, CASigns in ca\signs\ CAFonts in ca\uifonts\, CAMisc in ca\misc\, CAPlants in CA\plants\ CAVoice in ca\voice\, CAData in ca\, CALanguage in ca\language\, CAWater in ca\water\ CA_Anims_Char in ca\anims\characters\, CATracked in ca\tracked\, Sara in ca\sara\ CABuildings in ca\buildings\, CARocks in CA\Rocks\ Mods: CA Server: Player info added - name , id 2 (total 0 identities, 1 players) GameSpy QR2 error: 5, No challenge value was received from the master server.
  12. So ... finally I found this workaround in the ArmA Forum: http://www.flashpoint1985.com/cgi-bin....t=55303 http://www.flashpoint1985.com/cgi-bin....t=55258 Didn't find it yesterday .... poor search? or usererror? Who knows. (Add Keyword for search: Waypoint vehicles move)
  13. Iron Eddie

    Enterable buildings?

    Experienced same in Corazol, tall house at east side of town. You have to try a bit to get through. Go prone n stuff. The door opens only half. More strange is the way to go back down. Cant get through the door even prone. If you go to one side of the square and walk against the wall the 'go down' sign appears and you can use it. Then go down the ladder and try to get out (prone) again. Was really confused when I placed a sniper on the roof ;-) Not usable in MP I guess (Or have to make notes in the briefing ...).
  14. Iron Eddie

    Dumb I know but how do you switch to Grenades?

    I assumpt, that the nade selection problem occurs if you are in MP session and a player connects JIPpy in your slot .... There are many strange behaviours caused by the JIP feature. It is no use writing that you have to press the 'f' key. It is written in the manual .... ;-) I think the problem is going to be resolved if the JIP is fixed. There should already be a BUG reported in the official buglist, I am not sure now. So this thread could be closed
  15. Hi, I made a MP coop mission today and it seems as if I wasted my time ... The waypoints do not work on the dedicated server (beta 1.01.5099). If the map runs as hosted or in the editor everything works fine. It is not only me who experiences these problems (Other custom MP maps have problems with convoys. Do not start moving or wait a long time on the route). I do not use any scripts. Just waypoints (some with delay) and synchronizations, not even triggers. does anyone know the reason and workaround to get the waypoints working?
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