ManDay 0 Posted December 25, 2006 A lot of problems are coming up if you play a mission with more than one player: I will try to fix the following problems ass soon as possible ArmA is most likely to switch from night to day at 5.57 o'Clock like the sun 'popping up' no smooth gradient or sunrise or something. So I will have to turn the daytime back to 6:40 to prevent this happening (normally you play this mission in sunrise) Somehow arma tends to execute a certain 'onActivation' of a waypoint on each and evry computer - dunno why. Gotta take a look at that 'Detected'-Conditions seem to be problematic in MP Share this post Link to post Share on other sites
l etranger 5 Posted December 25, 2006 Some advice : Use only Trigger for multiplayer missions (trigger are run global for all the players on the server). Never use waypoint init, onactivation etc... Or the code you put there will only be played to the unit doing the waypoint. If you want to execute something when the AI unit come there, put a trigger and group it to the AI unit, so the trigger will activate when this unit will come in. And the trigger will be run for every players. Share this post Link to post Share on other sites
ManDay 0 Posted December 26, 2006 Ok étranger, thanks. But i gotta tell onething i think i found out lately: The problem is, that a vehicle is assumed to be local to all PLAYER-units in it. normally, it's supposed to be local ONLY to the driver of the vehicle. (I guess that will turn to be a thread - sry) Share this post Link to post Share on other sites