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ManDay

On which computers is a Trigger actually executed

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Concerning the local/global issue I wonder what is the condition by which is determinated where (local on one Computer,local on evry computer,global) an 'onActivation' command of a Trigger is executed!

Does anyone know?

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---Can you tell how to execute a normal 'local'-command (for example sideChat) on each computer?

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Still it is driving me crazy: My mission now runs good, but the radio-mesages (which are sent by sideChat) that come from a trigger are only displayed on the server!

The Sounds (ALARM) that i put in directly by a trigger, is only heard on the server!

!?

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Guest

I have exactly the same problem.

A simple script saying hello doesnt work in MP

I am really sitting here with my mouth open banging my head.

Maybe if someone can explain whats going on?

Situation:

trigger

trigger activation: radio Alpha

trigger onactivation: [] exec "hello.sqs"

Script:

player sidechat "hello!"

exit

As soon as I use radio channel alpha nothing happens...........but in the preview of the editor it works

crazy_o.gif

Did I drink to much last few days or what?

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If you use it on dedicated server, then there is a bug in this software wich prevents ai to activate triggers and waypoints. There is something terribly wrong with dedicated server. Try to host a game and see if the problems will dissapear.

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Thanks for the reply FireflyPL

Its a radio channel which I am clicking on myself. Tested on a dedicated and I hosted a game on my computer as well.

No luck in both cases sad_o.gif

The trigger is activated thats for sure, I added a "hint" to display onactivation and that I see.

Its just that the script wont execute.

I have opened up other peoples missions to see if I am doing something terribly wrong, but everyone uses same way to call sqs files, [] exec "script.sqs". So that too isnt the prob. But in those mission the scripts are executed and in my test mission they arent crazy_o.gif

I am really close to think I am stupid.............. maybe I am anyway, but in this case its just the expression xmas_o.gif

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@Manday........... notworthy.gif

Unbelievable how stupid I am.

I used the VBS makepbo file which I obviously always used with VBS and which worked.

But it was set to pack sqs files as well..........your post made me realise that.

I think I will go and use Ketegy's cpbo v2.03 from now on wink_o.gif

Thank you........I spent hours and hours on this, and it was so simple smile_o.gif

@FireflyPL

Thanks for your help, much appreciated, but as you can read its fixed.

Sorry at all......I do really feel stupid now smile_o.gif

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Yes - i already though you would make this fault. Me I spent hours on testing scripts myself untill i found out, that the old OFP and VBS1 packers dont pack the sqs files right wink_o.gif

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Are you guys using Make Pbo creaters to PBO editor missions???

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what else?

you can use whatever you want as long as you keep an eye on the sqs-stuff.

if you use armani's pbo-maker choose not to compress the sqs in the properties dialog.

me, i use the cpbo thing

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