DieAngel 0 Posted December 23, 2006 Well since about the begining of fps games, reloading has always been an automated process, hit a key, it reload. I happend to have an AK105 in Real life, and i know that reloading a weapon when you aren't used to it can take more time than expected, you miss the port, you try to lock it in when the lugs aren't flush and stuffs like that, i know it's easier for pistols and i don't know about american weapons, but does any of you ever though if there was a way to make a bigger difference between a user that know his gun and one that doesn't wich isn't related to aiming, recoil and stuffs like that? I assume that someone who got trained on an AK can reload much faster than someone that takes an AK in his hands for the first time. So does any of you has an idea on how weapon handling could be made more personal, something else than aiming that would be under the control of the player. Another idea i had was to have a simple physical simulation done byt the weapon on each shot, wich would simulate each weapon's quirkyness, each player could come with his own way to unjam his weapon the fastest way, some would be more prone to sand jamming, heat related problems, etc... Share this post Link to post Share on other sites
ThePredator 0 Posted December 24, 2006 Well, the weapon jam is a nice thing to have in war games. But the weapon handling is another issue. SF train with foreign weapons and lots of infantry units get their "hands-on" training, too. So only civilians would be affected by this. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 24, 2006 Interesting idea, but I fear not really viable given the game mechanism. I would really like to see weapons jamming though, and I do think that's possible to do with a little "fiddling". Anyway, the little ArmA guys are obviously expert weapon handlers! Just watch how they can tote a 13kg General purpose machine gun as if it was an air rifle and casually drill an enemy through the napper 200 yds away! Â Share this post Link to post Share on other sites
KaiserPanda 0 Posted December 24, 2006 It's an odd source of inspiration, but I loved the Gears of War active reload when I got to play it on my friend's 360. There's a golf-sim style hit once, twice slider bar when you reload. If you don't hit reload a second time you reload normaly. If you hit it again while the slider is in the "sweet spot," you reload quickly. If you miss the sweet spot, you screw up, swear, and take a while to reload. Share this post Link to post Share on other sites