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Paco454

Joystick Sensitivity Adjusments in v1.02 Patch

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Sorry to bump this again, but nobody with a Saitek X52 joystick knows how to edit the trust axis-rotation so it can be fully used instead of only the last few 10-20%?

I know it was possible with my previous stick (MS precision), so it should be possible. Like mentioned i tried the original cfg and tried the cfg i used for my old stick but not change at all. Can't believe it is simply not possible (but received a pm from forummember he also still hasn't found it out confused_o.gif ). So please help...

Also a small more detailed explanation regarding the difference of AXIS and ROT(ation) would be appreciated.

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Where can i find the file that must be edited for changing Joy sensitivity ?

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I'm in the same boat as DaSquade, here.

I have the x52 Pro HOTAS. I'm really annoyed that the full range of motion is not supported. Throttle doesn't kick in until you're at 80% for throttle up, or 20% for throttle down. Even controls, such as yaw, do not function correctly.

Anyone from BIS - please check this out. It's extremely detrimental to the gameplay experience. Thanks.

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sad_o.gif So it looks indeed it is a limitation on the X52, as so far i haven't received or read a positive comment about the x52 trust input. I really hope it is us and the fact we just can't seam to tune the joystick cfg correct. But like mentioned i was albe to fix it for my old MS precision that had the same problem. So somehow i refuse to believe a more expensive and more used kind of joystick would have a limitation, unless it is something BIS left out or forgot to integrate for us X52 users. I will have an other go tonight (last time) and play around with the settings of the joystick sensitivity. But i sure hope BIS will look into this (if they have access to a X52 or has someone in the 'real' BETA team with X52).

I'm not sure if it is just a few of us X52 that have this problem or it are all x52 users (and maybe other joysticks too). So please if you read this and have a fixed setting for the X52, please report it. Would be so a shame i have bought this one, just to realise my older joystick works better (appart from better stick center and controle).

PS: I pmed ArmoredSheep regarding a more precies guide what the difference is between AXIS and ROT(ation), but no reply so far. Maybe someone else knows it, as that is the start that i would need to know before i start 'guessing' what settings would effect full controle of trust.

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yay.gif Looks i just found the cfg i needed to fix my (and apparently other X52 users) trust input problem.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">joystickSensitivity[]={0.450000,0.450000,0.200000,0.600000,0.600000,0.600000,0.300000,0.300000,0.450000,0.450000

,0.200000,0.450000,0.600000,0.600000,0.300000,0.300000};

The above code gives me the full axis trust response.

Not sure if it was due to the fact i just aplied the 1.07 hotfix or not.

Anyway, works for me.

All i changed was adjusting value 7 and 8 and 15 and 16 to a lower value (0.30000) instead of the 1.00000. Although i thought i had tried a simular value in patch 1.07 :s. Ohwell, works for me...

And if interested:

My question to Suma if he could provide any more info on the rouge description armoured sheep provided on the cfg line:

Quote[/b] ]Axis and Rot are different axes (some sticks offer moving and rotating the same element, in theory you can have 6 DOF stick).

We separate each axis int the positive and negative part and provide a customization using a gamma curve for each of them.

Other than that, we do not perform any other processing of the input and we use it as it is.

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Outstanding, DaSquade, thanks!

I'll give this a go later tonight smile_o.gif

By any chance, does this also fix the wonky yaw controls? Yaw doesn't seem to work properly in ArmA. It's very very minimal.

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Not sure if i 100% understand your 'yaw'...you mean the Z axis?

If so, noticed i had to turn it down to 0.2 (pos and neg values). Although it is pretty 'hard' now, i like it as it give more precision for attack mode + overall all settings are a bit less sensitive witch make the heli 'feel' a lot heavier imho witch i like.

Maybe the yaw part and 'Yaw doesn't seem to work properly in ArmA' comes by the fact you need to make good use of the banking AND yaw to make you manouvers, at least that is what i do. Additionally i recently added the left and right pedals to the keybindings (at one of the rotating knobs on the X52) and must say they help a lot. Meaning it gives you a more stable horizontal movement at (very) low speeds as it helps directing you to your final distination, like rotating the heli while decending to LZ etc...

A bit unhandy at as the knobs doesn't have a real center, so maybe i need to look into a pair of actual pedals and hope that virtual joystick mixer works (unless decide to throw in the multiple joystick input patch soon tounge2.gif).

Anyway, just play around with the values...

Maybe start with mines and adjust were needed.

And in case you wonder, you don't need to restart your arma. As long as you esc a few out of your test misison and edit and save the arma.cfg, you're ready to test it.

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This didn't fix the problem at all....

I still have to crank the throttle to max to get any thrust out of planes or choppers

What is throttle up/down assigned to, in your in game settings?

And by "yaw" I mean peddal left/right (Z-rotate axis). "Z" Is the thrust, and Z-rotate is the rudder-twist. Other sim games I've played:

- Flight Sim X

- WW2 Online

- IL2

- Warbirds

- Lock On

All have what I would say is correct behavior for yaw. ArmA doesn't. It's stiff as a board, and barely makes the plane move.

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Ok, if it helps you, my ingame key bindings for my X52:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

Increase trust Stick Z+ Axis

Decrease trust Stick Z- Axis

Left turn Stick Z- Rotate

Right turn Stick Z+ Rotate

Bank left Stick X- Axis

Bank right Sitck X+ Axis

Left pendal Stick X- Rotate

Right pedal Stick X+ Rotate

Noise down Stick Y- Axis

Noise up Stcik Y+ Axis

and currently using the following cfg codeline:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">joystickSensitivity[]={0.500000,0.500000,0.300000,0.600000,0.600000,0.600000,0.200000,0.200000,0.500000,0.500000

,0.300000,0.600000,0.600000,0.600000,0.200000,0.200000};

I suppose a different axis-rotation setup here then you and like said i don't use the pedals that much, only at low(er) speeds to atjust my direction. At higher speeds i use combo of left-right turn with banking to adjust the start and exit of my turns (to get the heli horizontal again). Maybe i misunderstood how to fly a heli, but feel realistic (enough) for me and does the job...

EDIT: just to add, like i said atm i don't use the pedal (ingame pedal) not that much altough i think it would help more if i would have a pair of real pedals instead now i use the rotating knob near the trust stick on the x52. It isn't that handy to use due to the fact it doesn't really have a good center (at least hard to qiuckly find it). Might look for the saitek pedals, but guess i wait untill it is really supported by BIS instead of working with that joystick mixer program, as i don't know if it really works.

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So you push up on your throttle, to decrease thrust?

The game recognizes my increase thrust (thrust stick forward) as Z- Axis, not Z+ Axis

None of this is helping, though. From 30%-80% it's nothing but deadzone on the throttle. No other game has this issue, so it's a problem with ArmA, not my stick.

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I own the Cougar HOTAS. And it uses the whole range of thrust.

I have marked the Throttle (throughout its range) with Slow Ascent, Fast Ascent. Slow Decent, Fast Decent.

So it certainly wouldn't appear to be the game code.

Roll on the introduction of multi-controller support which is planned for the near future.

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Regular X-52 owner here.(Not the pro version)

My throttle works good with choppers. 50% holds it at stable altitude. Punch it to 100% and I rocket up and pull back to 0 to decend rapidly. The 25%~75% responds as well.

Maybe you have a custom profile activated? I don't have much experience with the X-52 profiles so I can't say.

My only complaint is the odd controling due to the odd center of gravity on the aircrafts/choppers compared to flight sims.

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