celery 8 Posted December 17, 2006 I'm busy making intros and other things that require some fancy writing and user interfaces. When I used parts of an OFP description.ext to have a template for an on-screen title splash and spectator UI, ArmA started giving errors. I got RscTitles fixed so it doesn't give any errors, but now it doesn't work. The text doesn't show. This is how the unfinished product looks like now: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class RscTitles { titles[]={starttext1}; class starttext1 { idd=-1; movingEnable=0; duration=6; fadein=0; fadeout=0; name="starttext1"; controls[]={"Title1","Title2"}; class Title1 : RscStdText { text="WARNING"; colorText[]={0.9,0,0,1}; font="TahomaB48"; sizeEx=1.0; x=0.1; y=0.42; w=0.8; h=0.3; }; class Title2 : RscStdText { text="This map contains"; colorText[]={0.9,0.9,0.9,1}; font="TahomaB48"; sizeEx=0.2; x=0.1; y=0.32; w=0.8; h=0.3; }; }; }; I'm trying to bring it up with the TitleRsc ["starttext1","plain",6] command but nothing shows up. Please help! Share this post Link to post Share on other sites
Lolsav 0 Posted December 17, 2006 Maybe this can help you. I got paa files showing ingame, but they have do be 256x256. Example in code below: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class RscTitles { titles[] = { lolsav, maria }; class lolsav { idd=-1; // ID ... always -1 movingEnable = false; // always false duration=6; // time of the effect (in seconds) name = "lolsav"; // name in editor sizeEx = 256; Â Â Â Â Â Â // Size required for ARMA // max. three arrays - controls, controlsBackground (optional), objects (optional) // for now - we will only use "controls" controls[]= { Picture }; class Picture : RscPicture // For pictures { x = 0.25; y = 0.33; w = 0.5; h = 0.33; text = "pictures\lolsav.paa"; // Your picture in the mission directory sizeEx = 256; }; }; class maria { idd=-1; // ID ... always -1 movingEnable = false; // always false duration=6; // time of the effect (in seconds) name = "maria"; // name in editor sizeEx = 256; Â Â Â Â Â Â // Size required for ARMA // max. three arrays - controls, controlsBackground (optional), objects (optional) // for now - we will only use "controls" controls[]= { Picture }; class Picture : RscPicture // For pictures { x = 0.01; y = 0.15; w = 0.33; h = 0.33; text = "pictures\maria.paa"; // Your picture in the mission directory sizeEx = 256; }; }; }; To make it show up ingame, in my case during the intro, i have set this line command: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cutRsc ["maria","PLAIN",2] Be carefull where you place it tought, the intro commands are very picky. You need to insert the CutRsc command before a new PrepareTarget line. Finally one last recommendation: In my description.ext file i have set the RscTitles Class as last. So if its not your case the example above has a "};" signal extra. In that case remove one and it should work. Hope i was clear.... Share this post Link to post Share on other sites