freddern 0 Posted December 12, 2006 Hi. I have looked at the textures for Arma and I see that the wound textures are not just the uniform with red blood texture...-> it is own blood textures that are placed there with scripting (I think..) Does anyone know how to make custom soldiers bleed? Cus they won't doo it now... Share this post Link to post Share on other sites
charonos 0 Posted December 12, 2006 Hmm, i haven't experimented with soldiers yet, but Zerg63's BDU units DO bleed, so i guess it's a problem with your config. Make sure your inheritance is correct, then it should work. The part responsible for the wounds seems to be: selectionHeadWound = "head_injury"; selectionBodyWound = "body_injury"; selectionLArmWound = "l_arm_injury"; selectionRArmWound = "r_arm_injury"; selectionLLegWound = "l_leg_injury"; selectionRLegWound = "r_leg_injury"; But if you use already defined classes then it should work fine. Once the tools are released, you will probably have to make sure to have your selections named like above in the editor. Share this post Link to post Share on other sites
ohara 0 Posted December 12, 2006 Its made by changing material of character to material that also included macromap (texture with blood) and some specular map to make blood wet. Share this post Link to post Share on other sites
Blink Dog 0 Posted December 13, 2006 I'm not sure if my problem is the same freddern but mine has to do with the config file entries. When I copy/paste the entry from the origional config to my config (I am using BIS in game models) it ends the file at the first wound texture entry. I'm not sure what exactly I am doing that causes it. Any ideas? Share this post Link to post Share on other sites