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Supernova

converting wss to other sound formats

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I just tried using these and decoding works fine, even though the dos window doesn't stay up (when I double click, it opens and closes), but when I try to encode the edited .wav file it doesn't work. To be exact, it opens the dos window and is encoding it, but it never stops, so the .wss file keeps getting bigger and bigger and never stops. I edited the .wav's in Cakewalk SONAR and they are the same length as the originals, but different quailty. After I edited the .wav's, I exported them as 44100 Hz .wav's (I've tried both mono and stereo and both don't work).

Is this the problem or might it be something else? If so, what do the .wav's have to be?

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I have run into a snag. It seems that I can’t edit in SONAR and have the WAV file convert back to WSS. I have tried almost every different combination I could think of to get it working, but nothing works. I have wave studio that came with my sound card and it seems to work when I convert back to WSS, but I really need a multitrack program like SONAR to do serious editing. There has to be some explanation as to why SONAR is not converting correctly. I have tried many different combinations, for instance, convert the exported WAV from SONAR into wave studio at 22,16,mono / play back the audio in SONAR while recording what is being played in wave studio (doing this converts it to WSS without the DOS screen freezing, but the WSS file size is 0bytes). I spent hours and hours trying to get this working last night. Maybe someone has some deeper knowledge into this? Could a driver in SONAR be the culprit? SONAR uses drivers - WDM/KS , ASIO , and MME (32-bit). Could applying a dither be the problem (I'll try without it tonight)?

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I have run into a snag. It seems that I can’t edit in SONAR and have the WAV file convert back to WSS. I have tried almost every different combination I could think of to get it working, but nothing works. I have wave studio that came with my sound card and it seems to work when I convert back to WSS, but I really need a multitrack program like SONAR to do serious editing. There has to be some explanation as to why SONAR is not converting correctly. I have tried many different combinations, for instance, convert the exported WAV from SONAR into wave studio at 22,16,mono / play back the audio in SONAR while recording what is being played in wave studio (doing this converts it to WSS without the DOS screen freezing, but the WSS file size is 0bytes). I spent hours and hours trying to get this working last night. Maybe someone has some deeper knowledge into this? Could a driver in SONAR be the culprit? SONAR uses drivers - WDM/KS , ASIO , and MME (32-bit). Could applying a dither be the problem (I'll try without it tonight)?

Can you send me email with one of your files or a link to one of your wavs? I ll can try to help to fix it. I used to have problems with sound for ofp and somehow i fixed it, but i cant remember how i did it.

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Can you send me email with one of your files or a link to one of your wavs? I ll can try to help to fix it. I used to have problems with sound for ofp and somehow i fixed it, but i cant remember how i did it.

4 WAV's for WSS.rar

The titles should be self explanatory. If you have any questions let me know.

Thanks,

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I'm not 100% certain but doesn't ArmA support WAV files as well along with WSS and OGG?

You've got to be kidding me. I'm going to have to test this. I do remember reading some other thread where it was said that it would be best to convert it to WSS, but maybe its not absolutely necessary? I would assume it still needs to be 22,16bit,mono? but then if I use the WAV, I guess I would have to make a change in the config..... huh.gif

*EDIT*

I looked in the config and didn't see a WSS extension for the sounds, so I tried using just the WAV files and they did not work. I guess it has to be WSS.

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OFP support .wav files, several addon weapons are using wav files.

But for performance reason it is better to have them in .wss format, at least for OFP as i have no idea for ArmA if the sound engine has been improved or is as bad as the OFP one.

Music should be better in .ogg than in wav , unless BIS made a mistake themselves by having all their musics in ogg format.

But anyways, always using a low quality for the sound file is what the OFP sound engine is appreciating the most.

High quality sound files, when it works, makes a real impact on performance in OFP unfortunately.

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Thanks for the help. It turns out it is my program, so I downloaded the adobe audition 2.0 trial and the conversion works. All those hours wasted when the solution was so easy banghead.gif

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Thanks for the help. It turns out it is my program, so I downloaded the adobe audition 2.0 trial and the conversion works. All those hours wasted when the solution was so easy banghead.gif

It seems so. I converted myself your wav's and everything worked ok.

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