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KiwisDoFly

How to have players respawn when they die?

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I'm making a co-op mission, but it's quite big and long. I have to make players respawn but I don't know how.

I thought having AI soldiers in the same group as the player make the player replace them if he dies, but I tested it and it doesn't work. Can anyone help me with this, please?

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Okay, I found the answer. To have players respawn, change the "respawn=<parameter>" in the missions description.ext file.

respawn= can be set to:

"Seagull" - you become a bird that can fly around and spectate after you die.

"Instant" - respawn at the exact spot where you died

"Base" - respawn at a pre-defined area

"Group" - spawn into an AI member of your group

"Side" - spawn into an AI member of your side.

Examples:

respawn=group;

respawn=side;

respawn=base;

and so on.

I'm posting this so if anyone else needs to know this they can just search for it and find this thread!

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Marker called W_Respawn or E_Respawn or R_Respawn or E_Respawn

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Matt, can you really use those marker names?  I've always used:

respawn_west

respawn_east

respawn_guerrilla (resistance/independents)

Also, from what I remember, if you have a group named groupWest1 then you could have a respawn marker for them named respawn_groupWest1 and theoretically, they'd spawn there.  It seems I tried that on one ocassion and it worked okay, but there was something a tad buggy about it.  Perhaps it works better in ArmA.

In long coops, I typically use BASE respawn with an updated respawn position when players hit checkpoints.

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