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desertfox

Viewdistance - server side

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Viewdistance has been an issue in many threads already. However, all those threads have been more or less performance related discussions.

In OFP you had to set the viewdistance server sided for MP games. Makes sense - after all you don't want people to be able to spot the enemy from varying distances.

So now, with the release of ArmA, and the upcoming dedicated server, we might start discussiong about viewdistance in terms of gameplay.

My question to the people who have already played online with others: What is a good compromise regarding the viewdistance in terms of gameplay ? Over which distances can you effectively assault with what weapons and so on. Do view distances above let's say 2000 meters make sense at all ? I read somewhere that the view distance in OFP was 900 meters.

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That is a very good question. For people like myself who have a very fast system and can turn it up to 8K+ it really does give us an unfair advantage over the players who have older systems. But at the same time you don't want to screw over the people who have top notch machines by limiting them to 1K. I say 3K but that is just me. Maybe once people start responding we'll get a better idea of what is a more realistic setting to accomodate players.

- Ack

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agree with something between 1200-1700meters

have been playing at 900 just for safety and have not yet been in a position i really needed more... but have not yet discovered any slow downs if i go up to 5k... and atm I can't play with high settings somehow

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