jimbojones 2 Posted December 6, 2006 Hello. I am trying to make 3 soldiers sit down around a fire, and face the proper direction. Can anyone help me get the soldiers to sit and stay seated int he right direction? I tried searching around but I have had no luck....I have found bits and pieces but I am too new to put it all together. Thanks in advance Share this post Link to post Share on other sites
jimbojones 2 Posted December 6, 2006 I continued my search and found some info on OFPEC group_name setformdir value unit_name switchmove "EffectStandSitDownStill" and i believe i can just add this into the waypoint to have them sit when they reach it Share this post Link to post Share on other sites
bob2000 0 Posted December 7, 2006 in order to make a unit sit forever u need to use the playmove command. also units will only perform these actions using a .sqs script. What you need to do is find the action name u want(there not the same as ofp) i found them on this forum so check each thread relating to actions. Open the sqs and type. "unitname" setbehaviour safe "unitname" playmove "movenameuwouldliketoplay" To create a sqs file use wordpad then save it as "name".sqs (remove the .txt) Save it to the usermissions directory. then to get him to play move type in his initialisation; exec "Nameofsqs.sqs" Its easy once u learn how but u need to get the action list Share this post Link to post Share on other sites
Vänskä 0 Posted December 8, 2006 You can just make a waypoint or a trigger. Just type on the "on activation" field: unitname playmove "movPsitMstpSlowWrflDnon" (for example) Unit needs to be in safe or careless mode in order to stay seated. Description of some moves is buried here. You don´t have to do any sqs or sqf script files. Share this post Link to post Share on other sites
miggie 0 Posted December 26, 2006 still not working .. i tried everything.. we plays the move and then just puts his hands next to him .. he is in safe mode... Share this post Link to post Share on other sites
Deadfast 43 Posted December 26, 2006 Sorry, but I don't understand what you mean. Do you mean, that he stands up again ? Share this post Link to post Share on other sites
miggie 0 Posted December 26, 2006 well yeah . after animation is done he stands up again and he puts his hands next to his body . i tried it with other animations to .. same result Share this post Link to post Share on other sites
miggie 0 Posted December 26, 2006 FOUND IT .. ok i found solution.. i did the soldier1 setbehaviour "safe" thing in his init line.. when i add it to the trigger where the animation is executed it all goes well.. tx for the replies Share this post Link to post Share on other sites
fabrizio_t 58 Posted December 26, 2006 Maybe it can help: dirty script to have some soldiers sit and watch a fire ... sorry for poor code quality. create a file "sit.sqf": <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0; _fireplace = _this select 1; _unit doWatch _fireplace; _unit setBehaviour "careless"; sleep(1); _unit playmove "AmovPsitMstpSlowWrflDnon_Smoking"; _unit disableAI "move"; Create a number of soldiers named soldierXX (XX is any number). Put on map a fire object named "fire"; create a MOVE waypoint for each soldier and put it nearby the fire. Place into each activation field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> foo = [soldierXX, fire] execVM "sit.sqf"; Share this post Link to post Share on other sites
Deadfast 43 Posted December 26, 2006 I've done this too without using any scripts: Just put in Trigger (or add this to existing one) and into "On activation" field type: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">UnitName doWatch Object It's not so universal, but it works . Share this post Link to post Share on other sites
miggie 0 Posted December 26, 2006 smoking thing is nice .. now we need a sigrette addon Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted December 27, 2006 I second the cigarett addon. There's problems with that though. Share this post Link to post Share on other sites