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ArmA animations

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I've heard somewhere that you will be able to work with the animations in maya and/or 3ds by simply inporting them. Has this been confirmed. Beacuse it would make my life so much easier smile_o.gif

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Hi, new pipeline for movements process data in motionbuilder/maya/max and convert them into RTM files, but there is no way how to simple convert back RTM to these editors, because in process of converting we loose information about skeleton anf hierarchy.

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If and when modding tools are released, would it be too much to ask to make one basic man model in available Maya/Max format with skeleton information attached, so we could craft animations in 3DSMax and then use maxscript to export them into RTMs?

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If and when modding tools are released, would it be too much to ask to make one basic man model in available Maya/Max format with skeleton information attached, so we could craft animations in 3DSMax and then use maxscript to export them into RTMs?

something like that would be really nice smile_o.gif

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