odjob 0 Posted December 3, 2006 Can you do a editor mission with the artillery firing in indirect mode? (without any scripting?) Share this post Link to post Share on other sites
odjob 0 Posted December 3, 2006 Nope. Well, how does it work? I´ve seen pictures of artillery in ArmA but havent read anything about it. Share this post Link to post Share on other sites
Sertorius 0 Posted December 4, 2006 The artillery pieces you see in missions handle just like fixed AT guns. They'll clobber armored vehicles, but you can't move them. Share this post Link to post Share on other sites
BUNNY 0 Posted December 4, 2006 Crap! I was really looking forward to this. So now I have to script ballistics to the game...I'm nowhere that good in math. Is there already script for this somewhere? Share this post Link to post Share on other sites
UNN 0 Posted December 5, 2006 Wasn't the AI\Player supposed to be able call in Artillery in Arma. Or is that just a form of simulated Artillery? Quote[/b] ]Crap! I was really looking forward to this. Â So now I have to script ballistics to the game...I'm nowhere that good in math. Is there already script for this somewhere? We will have to see if COC bring thier Unified Artilley into Arma. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 5, 2006 in Mr-Murrays Editing Guide there is a Arty Script. I think someone will put that online soon because it's really useable. maybe, if I have enough time I write the script and post it here then when I'm back home but no promisses. Share this post Link to post Share on other sites
DaSquade 0 Posted December 5, 2006 If i'm not mistaken, we (ArmAmods.net) have them here: armamods.net Murray Templates Share this post Link to post Share on other sites
major woody 11 Posted December 14, 2006 I've downloaded both templates. The Airstrike works perfectly, so no more about that. Artillery for the west also works perfectly, BUT when I turn it 180dg and play as the east side I get this error message: Quote[/b] ]'_K |#|DoWatch [_x,_y,5000]' Error Type Any, expected Number Quite wiered when the very same script works perfectly for the westside.... Share this post Link to post Share on other sites