december 0 Posted December 1, 2006 Tried to lay some smoke with "SmokeShellRed" camcreate getpos trig1 but no luck. Has something changed from OFP? Share this post Link to post Share on other sites
txalin 2 Posted December 1, 2006 i have the same problem for explosions... help!!! Share this post Link to post Share on other sites
feersum.endjinn 6 Posted December 1, 2006 Don't use camCreate, there is new command createVehicleLocal which should be used instead. Share this post Link to post Share on other sites
txalin 2 Posted December 1, 2006 Ok, now i do: Call {"Shell73" createvehiclelocal getpos trig1} Trig one is an object. Nothing happens... How can i create an explosion using this? i want to simulate a bonbing in a base... help! Share this post Link to post Share on other sites
december 0 Posted December 2, 2006 That command is for creating vehicles or objects, there is nothing in the CfgVehicles about explosions or smoke. Share this post Link to post Share on other sites
feersum.endjinn 6 Posted December 2, 2006 Shell_73 won't work because there is no such class in ArmA! Try instead: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "Sh_105_HE" createVehicle (getPos trig1); As for creating smoke, you might find following one useful: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"#smokesource" createVehiceLocal (getPos yourobject); Share this post Link to post Share on other sites
december 0 Posted December 2, 2006 Well, I tried "SmokeShellRed" createVehiceLocal (getPos trig1) trig1 being a game logic, but it didn't like it. "missing ;" Share this post Link to post Share on other sites
december 0 Posted December 3, 2006 Got it Smoke="Smokeshell" createvehicle [(getPos Name select 0),(getPos Name select 1),0] Share this post Link to post Share on other sites
Victor_S. 0 Posted December 4, 2006 Smoke="Smokeshell" createvehicle (getPos Name select 0,getPos Name select 1) ^ That should also work, a bit shorter Share this post Link to post Share on other sites
Fresh- 6 Posted January 2, 2007 Hi. I'm very new to mission editing and some of these instructions are unclear to me. I'm creating a mission where a Blackhawk is sent to pick up a downed crew from another blackhawk. So far everything works great. Here's what I'm missing: As the helicopter approaches the pick up zone, I'd like one of the soldiers on the ground to release green smoke. I don't know how to do this. Is it a trigger, and if so, how do I implement it? I don't even know where to put the scripts listed earlier in this thread. Could someone be kind enough to step me through the necessary steps to make the dude release smoke. Thanks in advance! Share this post Link to post Share on other sites
fubarno1 0 Posted January 3, 2007 Fresh check your PM Share this post Link to post Share on other sites