tWINs@2006 0 Posted November 24, 2006 Hi I've recently found out about this game after the preview posted in IGN game portal. After seeing some great screens I became interested in buying this game when it comes out in Portugal (beginning of 2007 I belive). Now for the questions: 1. I see the game is on a big island, in the Singleplayer we play missions that are set in some kind of way or do we have hole island and we choose where to go and when to go? 2. In Multiplayer how does the game work? Like BF2 but with this island as a map, or only small parts of the island like BF2 maps? 3. How many players can play the game at the same time, and how are they organized? In 2 teams (good ones vs bad ones) or in severall squads that are all across the island (this would be my dreams come true) I hope my questions are easy to understand, and I ask you all to forgive my English as Its not my native language Thanks for any insights given Share this post Link to post Share on other sites
feersum.endjinn 6 Posted November 24, 2006 1. I see the game is on a big island, in the Singleplayer we play missions that are set in some kind of way or do we have hole island and we choose where to go and when to go? You have whole island to explore and you can go wherever you please. In single player missions there are sometimes limits put there by mission maker to prevent you going from too far out side mission area and probably only main target area of mission is populated with enemy units for performance reasons. 2. In Multiplayer how does the game work? Like BF2 but with this island as a map, or only small parts of the island like BF2 maps? Same as in single player. You have whole island to yourself, no separate maps. 3. How many players can play the game at the same time, and how are they organized? In 2 teams (good ones vs bad ones) or in severall squads that are all across the island (this would be my dreams come true) There are 4 sides (BLUFOR, OPFOR, Independent, Civilian). Each side can be divided to as many groups as mission maker wants, one big group for every side or each player into their own groups. Note that you can put any unit to any side you want, so US units can be on civilian side etc. Share this post Link to post Share on other sites
smellyjelly 0 Posted November 24, 2006 You know what would be cool? If there were a few teams fighting at once in multiplayer. Maybe three or four, so I could befriend the commander and ourtwo armies would become allies. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted November 24, 2006 You know what would be cool? If there were a few teams fighting at once in multiplayer. Maybe three or four, so I could befriend the commander and ourtwo armies would become allies. Â Well you probably couldn't do that, unless it's changed in ArmA (which would be awsome) each side's hostility towards the rest can't be changed in game (in OFP the sides that one of the sides was hostile too could be changed for that mission, but couldn't be changed in the middle of it). Also, the gameplay in SP and MP is completely based on the amount of scripting the mission makers use, and largely by the players themselves. So you can really play any way you want with virtually unlimited game modes. And most missions allow you to go anywhere on the island and do anything you want (of course not without proper consequences). Each side has squads of course, every unit MUST be in one (even if they're a 1 man squad), and units in the same squad will fight together and have their own leader with intrasquad communication, orders, etc... and can consist of any combination of players and AI (which fight very well squads). And if you don't follow orders there could be consequences. Share this post Link to post Share on other sites
Blanco 0 Posted November 24, 2006 Quote[/b] ]Well you probably couldn't do that, unless it's changed in ArmA (which would be awsome) each side's hostility towards the rest can't be changed in game (in OFP the sides that one of the sides was hostile too could be changed for that mission, but couldn't be changed in the middle of it). Setfriend Share this post Link to post Share on other sites
Balschoiw 0 Posted November 24, 2006 Great find Blanco. Share this post Link to post Share on other sites
crashdome 3 Posted November 24, 2006 Quote[/b] ]Well you probably couldn't do that, unless it's changed in ArmA (which would be awsome) each side's hostility towards the rest can't be changed in game (in OFP the sides that one of the sides was hostile too could be changed for that mission, but couldn't be changed in the middle of it). Setfriend ungh.. I just wet myself again. damnit. Share this post Link to post Share on other sites
frederf 0 Posted November 25, 2006 Now this is a good example of built-in game flexibility. Let the "side" and the "alignment" be completely independent parameters. Good job, BIS Share this post Link to post Share on other sites
Big Dawg KS 6 Posted November 25, 2006 Quote[/b] ]Well you probably couldn't do that, unless it's changed in ArmA (which would be awsome) each side's hostility towards the rest can't be changed in game (in OFP the sides that one of the sides was hostile too could be changed for that mission, but couldn't be changed in the middle of it). Setfriend Hence why I said "unless it's changed in ArmA." Share this post Link to post Share on other sites
tWINs@2006 0 Posted November 27, 2006 Thanks for the replies, I cant wait to have this game Share this post Link to post Share on other sites
neswrossi 0 Posted November 27, 2006 You've always been able to use that parameter. Even in OFP. Its how you can make missions with forces that can defect to the other side. Also, you can set civilian/resistance affinity. Share this post Link to post Share on other sites
dmakatra 1 Posted November 27, 2006 You've always been able to use that parameter. Even in OFP. Its how you can make missions with forces that can defect to the other side. Not really. What have you been drinking? Share this post Link to post Share on other sites
Blanco 0 Posted November 27, 2006 True, the missionmaker can change diplomacy between sides in the editor but he can't change it during the mission. You can use the setcaptive command but that's not the same. In ArmA there's the setfriend command (I think it's a VBS command)...don't know it works well cos I don't have the game yet. There are lots of new commands in ArmA, I'm aching to try them out. offtopic : Btw, I also read on the wiki there are 2 new eventhandlers, animdone & animchanged Share this post Link to post Share on other sites