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11bhooah

In dire need of help!

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Before anyone jumps in, yes I searched the forum. Yes I found a lot of helpful informaiton. The problem is nothing seemed to work. I'm currently running OFP GOTY, updated to 1.96c. I am running two mod folders in conjuction with FFUR 2006.

    I have had no issues until recently. I created about 15 missions in Nogova, while working on the 16th I started experincing problems. The mission is extremely small compared to others. Small meaning few units, few waypoints, small distance, and few triggers. When I call the saveGame trigger to update my position it takes forever, then crashes to desktop. With the all out of reserved memory error. Somtimes it will save, and when I attempt to load the saved game it will crash. Resulting in the same error.

    Here is what I have done. I removed a bunch of useless addons. I changed my texture setting to very low. I removed the nomap phrase in my shortcut. I put the nomap phrase back in the shortcut. I removed units, and waypoints from the mission. I removed the previously created 15 mission folders from my user/me/missions folder.

    I am completely at a loss. I have never experienced any memory issues, or any issues for that matter. In playing this game for the last 5 to 6 years.

Here are my specs:

HP Pavillion lap top

Pentium 2.16ghz dual core processor

994 mhz

2 gig ram

Nvidia GeForce GO 7400, it said 256mb, but reads 512 in the settings menu. So not exactly sure

Windows XP Home Edition with Service Pack 2

Any help would be much appreciated. I'm currently on deployment, and OFP is the one source of entertainment I don't get bored with. Thanks in advance for your help...

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When I call the saveGame trigger to update my position it takes forever, then crashes to desktop. With the all out of reserved memory error. Somtimes it will save, and when I attempt to load the saved game it will crash. Resulting in the same error.

If i remember well, the save/load game feature of OFP can often crash when there are too many variables saved.

While you can have a small mission with few triggers and variable, some mods are using a lot of them and could lead to the crash problem with the save/load feature. The older version of ECP had this problem and the ECP team fixed this in their most recent version.

As i read that you are running with FFUR, have you tried the same mission -without FFUR- trying the save/load like this , to see if by any chances, your problem can be related to this too many variables problem ?

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