Blanco 0 Posted December 1, 2006 Quote[/b] ]This is not the case if you are using BIS jeeps/UAZ's, these vehicles are not "sided" and noone will fire against them when empty. BTW, empty vehicles side is and should be side="EMPTY". Nope, empty vehicles (east, west, whatever) are always on the CIV side (100% sure), AFAIK there is no such thing as "EMPTY" side. Even when you're in command you can't order your men to attack an empty vehicle, so there must be another reason. Dunno what's wrong, very weird problem you got there. Share this post Link to post Share on other sites
mandoble 1 Posted December 1, 2006 Easy test, place an empty vehicle and a trigger over it activated by presence of civilians with a hint, lets see if it activates. "EMPTY" is the side that you will find inside mission.sqm, same for buildings/objects added to any map. Share this post Link to post Share on other sites
Kilo Zulu 0 Posted December 1, 2006 Easy test, place an empty vehicle and a trigger over it activated by presence of civilians with a hint, lets see if it activates."EMPTY" is the side that you will find inside mission.sqm, same for buildings/objects added to any map. Already done, in a way. I've got a trigger to detect west, and it goes off once the AI spots the empty jeeps. That's when it gets funny. The patrols that spot the jeeps start trying to shoot the jeep, while the jeep crew races out of their barracks in response to the alarm. At that point it's a race to see if the jeep will get destroyed before the crew can mount it, the crew gets killed while they're trying to get in, or they manage to get away without being killed. Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted December 1, 2006 Seriously Mandoble, it's an classic ofp behaviour. Res doesn't do this the same way. In classic ofp, the AI id's the vehicle, not the people driving it. Basically, if the west AI sees a t-80, then it'll open fire on it, without thought to who it belongs to. That's generally more realistic actually, only the best communication and preplanning would make that work otherwise. Even then you may wind up with some fuckwit that doesn't know which way's up shooting at you anyways. Share this post Link to post Share on other sites
mandoble 1 Posted December 2, 2006 I missed the version data Share this post Link to post Share on other sites
Kilo Zulu 0 Posted December 4, 2006 My apologies for never stating the version. Things are good now. I installed Resistance finally (it's been sitting on a shelf for years waiting for my friends to get it.) Everything is running smoothly now. The AI no longer shoots at vehicles, as CSL pointed out. I also had some error messages that showed up when I used CSL's vehicle load/unload commands. Everything still worked, but I'd get an error while troops were unloading helicopters, or while a vehicle was waiting for troops to load. The script worked fine otherwise, however. The error messages no longer show up, which is an added plus, since players no longer know exactly when reinforcements are arriving. Share this post Link to post Share on other sites