UNN 0 Posted November 10, 2006 Quote[/b] ]I screamed for more XML support... but to no avail. Just having these and thier associated commands from VBS would be a start. LoadConfig NewConfig saveConfig But any system will probably be vunerable to cheating, so you would need to trust the other players. If this sort of file handling is reserved for VBS only. Then I guess we are out of luck, either way. Share this post Link to post Share on other sites
KeyCat 131 Posted November 18, 2006 Now can anyone tell us its impossible?Because that always motivates everyone at the CoC. This thread is way to valuable to fade away and I agree with andersson that it's totally impossible  Anyway, if a persistant war indeed was possible in ArmA what would be the best way to handle the ebb and flow of the war? By capturing geographical sectors, by capturing key locations, a combination or maybe something else? /KC Share this post Link to post Share on other sites
UNN 0 Posted November 18, 2006 Quote[/b] ]Anyway, if a persistant war indeed was possible in ArmA what would be the best way to handle the ebb and flow of the war? By capturing geographical sectors, by capturing key locations, a combination or maybe something else? Sector control would make life easier as you could seal off certain areas and only concentrate on the front lines. But I do like the idea of open ended game play, so I'm going to try adding elements one at a time. Then see how long it takes for Arma to fall over. Either way, I'm sure some creative trickery will allow for some pretty big games. I've been playing the trial version of Eve. The system they use is interesting, apart from direct control over the ships speed and direction. Everything else is handled by the AI, fire control e.t.c So you could run everything locally. You would only need to send, what would effectively be "Dice Rolls" across the network. Ok, so it's not going to be as simple as that. But thinking along those lines might make the whole idea more practical. Share this post Link to post Share on other sites
frederf 0 Posted November 19, 2006 Ok, if it was technically possible. I think it would be out of the scope of Zeus ...What would be far far far more useful is a saveMP game function. Hey, jinef, how's the Zeus coop games going nowadays? Anyway, call me crazy but I was SURE I saw "saved MP state" as a feature of ArmA. Now I can't find any evidence of that anymore, but my memory is certainly being very persistent that that was one of the features. Maybe it was cut and swept under the rug? Share this post Link to post Share on other sites
KeyCat 131 Posted November 20, 2006 Thanks for the input guys! So whats known/confirmed so far in terms of number of players and active AI? If I remember correctly I've read something like... Â - Support for 100+ human players + lots of AI Due to the size of Sharani a script like Silolas DAC is probably needed if major parts of the island should "feel alive" and still perform lag free. Probably no-one knows yet but how many is "lots of AI", are we talking 100 humans + 100 AI or 100 humans + 500 AI? /KC Share this post Link to post Share on other sites
frederf 0 Posted November 20, 2006 The theoretical number is much higher than the practical limits. As far as practical limits, I heard around 70 humans and about 200-300 AI. With AI load balancing scripts and whatnot the AI number could be bumped up thought. Share this post Link to post Share on other sites