Commando84 0 Posted November 1, 2006 I've been looking and looking but i can't figure out how to check if say mine1 is deactivated then trigger something like mine deactivated... im working on some engineer type of mission where you need to clear a road full of mines so it would be very helpful to know. Share this post Link to post Share on other sites
j w 0 Posted November 1, 2006 The standard OFP mine turns a bit into ground if deactivated. Just FYI Share this post Link to post Share on other sites
Commando84 0 Posted November 2, 2006 no i meant like in the mission editor and with a risc of sounding noobish but what is FYI? in one of my missions i put out 5-10 mines on a road and the objective will be to clear the road of mines and of course stay out of grenades and bullets flying around you so i need some triggers to detect if mines are deactivated... Share this post Link to post Share on other sites
Chris Death 0 Posted November 2, 2006 FYI = for your info What JW is trying to tell you is that deactivated mines might not be on the same height level as activated ones. Though i dunno if it makes a difference when you getpos mine_xx, and i can't try unil next wednsday but maybe you can. ~S~ CD Share this post Link to post Share on other sites
Commando84 0 Posted November 2, 2006 well i don't know i like to try to keep to keep it simple with triggers and waypoints and sometimes throw in a a.i script. i got some limited scripting skillz so thats why im wondering about any trigger commands for that. i've been checking the comref for deactivate and stuff but im getting more sure maybe it can't be done. Share this post Link to post Share on other sites
macguba 0 Posted November 2, 2006 Mines are horrible objects in OFP. They do not obey most normal commands. I strongly recommend you have nothing to do with them. What you describe should be easy, in fact it is hard. This recent thread at OFPEC will shed some light on the matter. http://www.ofpec.com/index.p....28572.0 Share this post Link to post Share on other sites
Commando84 0 Posted November 3, 2006 thx guys, man mines seems like tricky business Share this post Link to post Share on other sites
Nightjay0044 1 Posted November 3, 2006 I've seen it done in a mission, but I dont think the author used a trigger, I believe he used a script, but I couldn't tell you what author or mission or how he did that, but there is a way... Share this post Link to post Share on other sites