Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
MilitiaSniper

Easiest, Simplist

Recommended Posts

I have read and read! (The forums!wink_o.gif

But I can not find a simple parachute/eject group from a plane.

I want to just use a trigger with no scripts.

I tried, "unassignVehicle s1; s1 action ["eject", vehicle s1];

s1 was the group leaders name.

Nothing ever happened!

I'm missing something right?

Please be kind and help!

At least I tempted it before posting.

Sincerely, MilitiaSniper

Share this post


Link to post
Share on other sites

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x action ["eject", vehicle _x];unassignVehicle _x}forEach units group s1

But all of them will eject at the same time.

Share this post


Link to post
Share on other sites
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x action ["eject", vehicle _x];unassignVehicle _x}forEach units group s1

But all of them will eject at the same time.

Then how can u get them to eject in intervals?

Like, 2 sec. intervals?

Sincerely, MilitiaSniper

Share this post


Link to post
Share on other sites

With a script nener.gif

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_aunits = units Grp1

_i = 0

_j = count _aunits

#Here

(_aunits select _i) action ["EJECT",Heli1]

unassignvehicle (_aunits select _i)

_i=_i+1

~2

?_j>_i:goto "Here"

exit

-4-

Grp1: Group name

Heli1: Vehicle name

~2: Jump interval

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×