Nicolas Eymerich 0 Posted September 21, 2006 This is the problem: As you know, any time you place an unit in the editor mission and then save your mission Flashpoint make an automatic list stored in the mission.sqm. Add-On ... ... Addon Auto ... ... Now, if you want to remove an addon from that 2 list you should do like this: Removing the unit in the editor Saving the mission Open the mission's sqm file and then remove by yourself the name of the add-on Unfortunatly, there's one add-on that is immune to such purgation... --> It is the Vit-Hind 1.23. I've removed it in the editor, I've saved the mission and then I've removed the Vit_addon by myself in addon an addon-auto list. However, any time I save the mission this add-on (please note that the Add-on Is not present in Editor) magically returns... How do the hell I can remove IT??? Share this post Link to post Share on other sites
Metal Heart 0 Posted September 21, 2006 Maybe you have it in the intro or outro part? Share this post Link to post Share on other sites
.kju 3244 Posted September 21, 2006 remove the addon from any "addons" folder you load with ofp Share this post Link to post Share on other sites
Nicolas Eymerich 0 Posted September 21, 2006 Quote[/b] ]Maybe you have it in the intro or outro part? Unfortunatly no... In my mission units are created. Any unit in the mission is a standard bis one... Thanks However Quote[/b] ]remove the addon from any "addons" folder you load with ofp Thank you too... I'll have a try today afternoon. By the way tomorrow the missions will be realesed Share this post Link to post Share on other sites
Metal Heart 0 Posted September 21, 2006 Quote[/b] ]Maybe you have it in the intro or outro part? Unfortunatly no... In my mission units are created. Any unit in the mission is a standard bis one... Thanks However Yeah, actually I meant the addons and addonsauto arrays of the intro and outro part. Share this post Link to post Share on other sites