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Sertorius

Wehrmacht Mod?

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Though there a plethora of WWII mods, I don't think that there has ever been one based on the Wehrmacht. I'm not interested in glorifying the Nazis, but I don't think that avoiding glorification should equate to completely ignoring the experience of German soldiers. This brings up the first thing I'd like to ask: Is a campaign where the player is a member of the Wehrmacht still too much of a "hot potato"? The way I see it, there've been excellent movies about the Nazi military (Such as Das Boot) which do not glorify Nazism, so it should be possible to create a story-based campaign that does not glorify it. So, is there anyone interested in helping me with this project? I'd be doing config work, scripting, island creation, and mission-making. I desperately need modellers and texturers if I'm even to get this mod off the ground.

If this mod actually got started, I'd want to start by building a campaign around the defeat of Germany. There have been plenty of campaigns centering around Normandy, and to be honest, I'm sick of fighting for another French town. Instead, I want to build missions about events such as the Battle of the Siegfried Line, the Battle of the Bulge, the Battle of Seelow Heights, and the Battle of the Halbe Pocket. Perhaps, in order to give a mix of mission types, the campaign would be centered around the experiences of a group of friends, each of whom was serving in a different role (E.G. infantryman, heavy infantry, panzer commander).

Anyway, comments, questions, offers of help, etc are welcome.

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Question, what kind of experience in modding do you have? If you dont have any experience in modding and are one of those "hey guys ill be the manager or or Historical advisor (aka google and wikipedia)" then don't bother. Or are you a mapper, coder, modeller etc.?

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Quote[/b] ]I'd be doing config work, scripting, island creation, and mission-making.

I've done work in all of these areas, I've done scripting for a mod, and I have released a few missions. I would have released more, but I lost my OFP disks a while back and I didn't bother buying replacements due to the upcoming release of ArmA. I've never released a map, but I understand how to build and config one, and building an island really is just a matter of patience.

Quote[/b] ]hey guys ill be the manager or or Historical advisor

I'll probably end up doing mostly script and mission work, though I'm capable of handling island work if I can't find someone to make maps. As for modelling, I can build static objects, though I can't do textures (No Photoshop at the moment, and I'm not too fond of selling a kidney in order to afford a new copy.)

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Yes, I hate it how people always think ALL germans were nazis or nazi supporters in WW2. Wehrmacht were just oridinary soldiers, or do you think everyone in the Red Army was a communist etc? Even the Waffen SS. They were elite troops, mostly because of the sheer fact that they were all volunteers. For various reasons, sure many may have been nazi supporters but others volunteered for other reasons, like defending their fatherland, destroying communism (which cannot be seen as nazism really, that's what the Americans seemed to want and seem to want even today for some reason) et cetera.

But 'ey, it's not like mods' fault, there are lots of german units in the WW2 mods for OFP, but mission makers only want to show the "good side". Germans even have the most kickass weapons like MG42 and MP40.

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If this mod actually got started, I'd want to start by building a campaign around the defeat of Germany. [..] Instead, I want to build missions about events such as the Battle of the Siegfried Line, the Battle of the Bulge, the Battle of Seelow Heights, and the Battle of the Halbe Pocket.

Hello, Sertorius smile_o.gif

Berlin 1945 mod is still active, if u 're interested we can collaborate. I'm really interested to help/support/"fight" w others fans interested to the last days inlove.gif of the WW2 in the ETO thumbs-up.gif

Quote[/b] ]So, is there anyone interested in helping me with this project? I'd be doing config work, scripting, island creation, and mission-making. I desperately need modellers and texturers if I'm even to get this mod off the ground.

I'll glad to help u smile_o.gif

Quote[/b] ]

Perhaps, in order to give a mix of mission types, the campaign would be centered around the experiences of a group of friends, each of whom was serving in a different role (E.G. infantryman, heavy infantry, panzer commander).

Anyway, comments, questions, offers of help, etc are welcome.

My msn: [email protected]

Mod website: http://www.armamod.org/mod/berlin1945/

Be45 on the BIS wiki: http://community.bistudio.com/wiki?title=Berlin1945_Mod

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Glad to hear someone interested in this area of the second World War and im very glad to see that its already shaping up. I think working on a new mod for ArmA with the Berlin 1945 mod crew would be the way to go. Would love to help as a historical advisor (and no i dont mean by looking things up on wiki wink_o.gif ) but i doubt you will lack people in that area. Unfortunately I dont have any skills in modding though i believe i would be quick to learn with the help of a written guide (if one exists).

Hopefully the idea and concept wont die. Good luck!

Edit:

Quote[/b] ]So there is at least ONE mission where you can kill allies wink_o.gif

(No, im not a nazi or supporting those also. I just think the wehrmacht was quite a great military in terms of weapons, style etc from a modern point of view)

There are a couple of posts like this. I really do not believe we should be so worried as to think we have offended anyone but stating a historical fact. Yes the Germans did kill allied troops. As the allied troops killed Germans. There are many Germans who visit these boards but I dont see anyone appoligising for explaining what happens in WW2 mods or WW2 games where we play as the allies.

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oh wow. i've been out of OFP for like 6 months but I've always loved all the WWII mods and I've never seen the Berlin 1945 guys. I'm really excited about this now and I'm going to go home and reinstall OFP and check these out!

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No offence intended with this reply i'm just curious. Why are people so exited about WW2 in OFP and ArmA (atleast it seems like so). OFPs engine has big faults for realistic WW2 combat... Trenches have zero or even negative effect to accuracy and survival, bolt-lock rifles and AI's lack of skill to use them: AI is designed for autoloading weapons, slow rate-of-fire bolt-lock rifles leads to quite absurd behaviour of AI, atleast to my eye. No good melee-ability for rifles. SMGs are wide-used but "bullet penetration" is the same as rifles. Bushes become unpenetrable to 9mm bullets relatively short distances in real life. Ofcourse OFP isn't too realistic for modern combat too, but i think that there is much better done WW2 games than OFP's engine.

Liberation, FDF 1.4, invasion -44 all has nice impact to gameplay at first, but atleast i find myself playing with modern mods quite soon gain. I see action in WW2 as massive artillery barranges, long trenchlines, where are multiple MGs, AT-guns, mines, conterbattery fire. Big tank formations (and realistic armor models), big amount of attacking infantry, airbombings... Things like that, well some of them should be in modern battles too, but OFPs strength has been fiction and so i can deal of missing artillery, airforces, proper defencelines and organization, but WW2 ties missionplanning and modding to realism cause these things have happened. Only thing i can see OFP can show from WW2 are firefights between smallunits.

What keep others playing and designing them? As i have found out that i can't design WW2 missions with out finding historical facts and i even can't design a mission, which isn't existed in reallife. Maybe i feel that i corrupt my grandfathers and their generation's memories which have been left to us.

Keep on working. i'm not judging, only being curious...

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I think this is a pretty good idea. There are alot of games and movies about the second world war around, and almost all tell the same story, The Allied armies were the tough rought and nice guy's who beated the hell out of the german bastards, who were pure evil. There arent many games around who tell the story of the german soldiers, many of them had to suffer just like the allied army's. In my opinion, if we forget them, we are forgetting the whole war. It's not that I like the nazi idea, i just don't believe that every german soldier during the second world war was a criminal. smile_o.gif

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Quote[/b] ]Trenches have zero or even negative effect to accuracy and survival

Well, for starters, WWII was not dominated by trench warfare. Trenches were used, of course, but the ability to create functioning trenches is not vital like it would be in a WWI mod.

Quote[/b] ]bolt-lock rifles and AI's lack of skill to use them: AI is designed for autoloading weapons, slow rate-of-fire bolt-lock rifles leads to quite absurd behaviour of AI, atleast to my eye...SMGs are wide-used but "bullet penetration" is the same as rifles...Bushes become unpenetrable to 9mm bullets relatively short distances in real life.

I think that all of these problems can be dealt with through careful config work.

Quote[/b] ]massive artillery barranges, long trenchlines, where are multiple MGs, AT-guns, mines, conterbattery fire.

That sounds more like WWI. WWII battles certainly did reach epic proportions, but there was plenty of small scale action. I know that I can't create a full recreation of the Battle of Kursk, but there are literally thousands of mission-opportunities in the form of smaller actions.

Quote[/b] ]but WW2 ties missionplanning and modding to realism cause these things have happened.

I'm sure research will generate plenty of good ideas.

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Glad to hear someone interested in this area of the second World War and im very glad to see that its already shaping up. I think working on a new mod for ArmA with the Berlin 1945 mod crew would be the way to go.

thanks smile_o.gif

Quote[/b] ]

Unfortunately I dont have any skills in modding though i believe i would be quick to learn with the help of a written guide (if one exists).

sure it exist, Brsseb's tuts and my own Oxygen for Newbies i'll wrote new ones for Arma and i'm glad to help others fans to use O2 thumbs-up.gif

Quote[/b] ] Would love to help as a historical advisor (and no i dont mean by looking things up on wiki wink_o.gif ) but i doubt you will lack people in that area.

no panic, an historical advisor could be a good addiction on our little team smile_o.gif

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oh wow. i've been out of OFP for like 6 months but I've always loved all the WWII mods and I've never seen the Berlin 1945 guys. I'm really excited about this now and I'm going to go home and reinstall OFP and check these out!

tnx a lot sgtxmaradona thumbs-up.gif

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You got it all backwards Second.

WW2 was real global combat

Modern conflicts ...US High Tech Weaponry vs. small army that doesn't have a country.

I'm confused.I'll play as the Ally tho ,obviously.I'd rather drive than walk,lol

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I once released a mission for the liberation 41-45 demo (i think it was that mod, its a bit ago yet)

where you play germans. it has german voiceovers et cetera.

Its not one of those top-missions but it got rated 7/10 at ofpec and was said to be a solid capture-and-hold mission.

Operation Sturmadler was the name.

I'm not sure on how atmosphere was brought to the player, as im the creator. it shouldnt have been too bad though.

So there is at least ONE mission where you can kill allies wink_o.gif

(No, im not a nazi or supporting those also. I just think the wehrmacht was quite a great military in terms of weapons, style etc from a modern point of view)

No offense here, but i have the feeling that you start that thing a bit "unprofessional", missing any connections or so. I wont dare say that you are not capable of reaching your aims.

I would do it the same way.

Id just want that such a great mod is fully reaching it potencial.

You got me, btw, as mission designer.

FFS i just realized i dont have that mission on my hdd anymore, and since ofpec has been redone it isnt there anymore also. goddammit.

Bye.

Greetz

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Quote[/b] ]Berlin 1945 mod is still active, if u 're interested we can collaborate. I'm really interested to help/support/"fight" w others fans interested to the last days inlove.gif of the WW2 in the ETO

I'm interested, and I'd be glad to collaborate as soon as I have a copy of ArmA.

Quote[/b] ]You got me, btw, as mission designer.

Thank you for the offer. I'll be sure to contact you once the mod has some units to make missions with.

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