SouthSaturnDelta 1 Posted September 13, 2006 Hi again, another interesting problem I need to overcome. Â Â Â Â Â Â Â Â I spawn a helicopter, but notice that it sometimes crashes into the ground if either its placed too low, or goes into a spin while it tries to get the engines going. How can I make it spawn already in a hover with the engines running ? Its used for an evac, and often dosnt get far because the damned engines arent running when it is spawned. I use the lines : strikePlane3 = "Ch47D" camCreate (getMarkerPos "spawn3") strikePlane3 setPos [(getPos strikePlane3 select 0),(getPos strikePlane3 select 1),(getPos strikePlane3 select 2)+800] strikePlane3 setDir 180 special="FLY"; in my script.Its okay for planes, they always manage to pull up, but the helo takes longer to power up. Many thanks, SSD Share this post Link to post Share on other sites
.kju 3245 Posted September 14, 2006 what you can do, is to wait a bit, like let the helo start its engine on the ground and setPos it a bit later. i guess some expert in scripting will suggest the use of setVelocity though Share this post Link to post Share on other sites
SouthSaturnDelta 1 Posted September 14, 2006 Hi Q, thanks for your idea . I'll try it with some scripts but i need one that will make the helo already flying when spawned as it will carry a cargo underneath it( this will disappear or drop if the helo is lower than a certain height). As the above snippit shows I set the a;ltitude to 800m so there is enough time to get the rotors running before it hits the ground.The altitude is fine but sometimes the helo goes into a spin and crashes. Share this post Link to post Share on other sites