Airwolf 50 Posted December 26, 2001 1.40 has introduced a new issue to me, when im walking, driving, flying, running, anything the ground seems to skip under me and not run smoothly, this didnt occur in 1.30 just introduced in 1.40... anyone know how to fix? Share this post Link to post Share on other sites
4ntifa 0 Posted January 3, 2002 You mean like... everything's runnign smoothly, then *WOOSH* the ground beneath you moves/skips, then smoothly, then *WOOSH*, ad infinitum, in regular intervals? I've had this problem at least since 1.30, possibly from the very beginning, can't remember. My box is an Athlon TB1.2GHz, AVI chipset mainboard, 256MB RAM, ATI Radeon 64MB DDR. Well, the good news is that dynamic shadows FINALLY work in v1.40. Share this post Link to post Share on other sites
theavonlady 2 Posted January 3, 2002 I don't know. The only thing I can think of is that this may have something to do with the wbuffer or multi-texture setting under OPTIONS>VIDEO. Share this post Link to post Share on other sites
4ntifa 0 Posted January 4, 2002 I did some experimenting, disabling Radeon's texture compression and 8-bit stencil seemed to reduce the magnitude of the effect. W-buffer and multitexturing had no visible effect, except that the ground looked awfully plain and boring without multitexturing. The effect seems to increase when I get close to textured surfaces, such as walls. I suspect it could be a texture memory problem, but with a 64MB DDR gfx card and 256MB RAM, it's more a software problem than a hardware problem! Dunno if it's OFP or ATI's driver, though. Share this post Link to post Share on other sites
4ntifa 0 Posted January 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (4ntifa @ Jan. 04 2002,08:23)</td></tr><tr><td id="QUOTE">I did some experimenting, disabling Radeon's texture compression and 8-bit stencil seemed to reduce the magnitude of the effect. W-buffer and multitexturing had no visible effect, except that the ground looked awfully plain and boring without multitexturing.<span id='postcolor'> Forget what I said. Seems like some of the Radeon settings didn't take effect until rebooting the machine. After reboot, the psychedelic shadows -problem resurfaced, I guess I must enable 8-bit stencil again. Back to square one. Well, troubleshooting this will be a pain in the butt because of the need to reboot. I'll get back to this when I've bothered to do some more research... Share this post Link to post Share on other sites
Marvinator 0 Posted January 14, 2002 Hi, My expirience with OFP and Radeon64VIVO is, that if the units sink into the ground, you can stop this by turning W-Buffer off. Share this post Link to post Share on other sites