Deadeye 1 Posted August 30, 2006 Ok folks, here is my problem. I'm trying to model a propper house, I do have several models , each of them are ready for texturing. The modelling is absolutly no problem but texturing is, a major problem I tried nearly everything but couldn't find a solution. here we go: I did create a simple "wall" and now I am starting to texture it. Lokks good doesn't it THis is the "test wall" in o2 Now I want to add a window without editing the face again. Like this : I just want to add the window texture at the spot I "selected" in the LOD, but o2 is nice and creates a "wall" like this one. My question is : It possible to add a texture to a texture without remodeling the model, or using a 3rd part software like Photoshop? Help is appreciated , thx Deadeye Share this post Link to post Share on other sites
Chris Death 0 Posted August 30, 2006 No It would be possible in case you want to add a closed window without transparency (if ya know what i mean). Then you could just put a new face maybe 0.001 infront of the wall like i did here with the carpet: But in your case you need to delete the face of the wall, add the window face and rebuild your wall face around the window and the door. But imho if you do that more than once, you will find out that this is one of the more less complicated things to do when adding details afterwards onto buildings. ~S~ CD Share this post Link to post Share on other sites
Deadeye 1 Posted August 30, 2006 No It would be possible in case you want to add a closed window without transparency (if ya know what i mean). Then you could just put a new face maybe 0.001 infront of the wall like i did here with the carpet: [imghttp://i7.photobucket.com/albums/y265/Tothi/interior01.jpg[/img] But in your case you need to delete the face of the wall, add the window face and rebuild your wall face around the window and the door. But imho if you do that more than once, you will find out that this is one of the more less complicated things to do when adding details afterwards onto buildings. ~S~ CD Thx for the reply Ok, so photoshop or remodelling is still needed for every goddam detail. Share this post Link to post Share on other sites
Sennacherib 0 Posted August 30, 2006 yep. if you need a window, you should make it in the 3d model, because it's better that with a plane with a texture. And with a 3D window you have relief, and it's more realistic: an example: Share this post Link to post Share on other sites
Sennacherib 0 Posted August 30, 2006 if you need some help, send me a pm all the people like the tanks, infantry etc, but it's really hard to make a building, and without them no games. (sorry for my english) Share this post Link to post Share on other sites
Fab. 0 Posted September 23, 2006 i would just do it in o2... its not a big deal... select a face on your wall, click background from face (so u got it ready to be remapped) delete the wall faces but keep the vertex add your window model redo your wall model around it select your wall faces and map it again using your background... select the face you used for the window, open the window texture and click "fit background to face" then map. as you have already guessed from what hapened in your window adding attempt, you can only have one texture per face, so everytime you want to add something you either add it to the texture or add some extra faces for it. its much better to have a 3d window in the first lod anyway... Share this post Link to post Share on other sites
Pillum 0 Posted October 12, 2006 hint : visualize your model before starting it. Better one, take more vertex than necessary, and merge ... or not, it's up to you... HO, and texturing every house take more hard disk space than little ones well assigned... Share this post Link to post Share on other sites