combat-agent 0 Posted August 27, 2006 Im editing Phil Commandos Sailing ship. Im trying to make it so the damn AI doesnt fricken go harry karry on themselves when try to embark or disembark. Ive been trying diffrent things with "poscargo" in the model and also been editing the config alot. But what I ever I try theres always atleast a couple situations were the ai goes ape shit. Heres what Ive been editing in the config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> maxSpeed=35; precision=100; //300 Ch60325 brakeDistance=100; //10 Ch60325 steerAheadSimul=3; steerAheadPlan=3; predictTurnSimul=6; predictTurnPlan=8; Editing the simul strings, has alot to do with it. I got the ship to navigate across all of Everon without getting beached or stuck, but the AI drowned twice as much trying to get out or in. Can someone help me here? I thought about resulting to scripts, but I know this is possible. Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 27, 2006 I thought about resulting to scripts, but I know this is possible. well when you give up on your method, try the method I used on the Frigates. A GETOUT EH and a script that places people in an exact position on solid deck. Stopping them running over board is another problem best left to PATHS and GEO lods. Share this post Link to post Share on other sites
combat-agent 0 Posted August 28, 2006 Well Im gonna keep editing, but I tought my units to swim just in case they decide to jump overboard. Share this post Link to post Share on other sites