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TheJokerMan

If it only had a brain

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mad_o.gif grrr ROOOAAARR!! ok i search around and look at all posts but wow, and i find one man that had the same problem as me but i dont know how to link it here this is the PROBLEM!-----

i have map with 3 groups and i want any member of those 3 groups to beable to set off the OJB4 trigger, so i made 3 triggers and linked the group leader to each of their own triggers with the activation as ANY MEMBER right? this work when all the AI is there, and if i disable ai in the start of game it doesnt work. why?

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Well, here's the ingame editor way, since i suppose you're not

asking for the scripting way:

Well, you have 3 groups and each leader is grouped to a trigger - fine (we continue on that way in this example).

Make the triggers so that they won't do anything but become

activated (means: nothing in onActivation field).

You may have noticed the option showing up: activated by:

whole group/group leader/any member of group/vehicle

i can't remember exactly but i think it was summit like that.

Condition: this

Choose: any group member

Now place a gamelogic on the map (no matter where).

How: like any unit, but where you select side there should appear gamelogic also in that list.

Now a gamelogic acts like a unit, just that it is not according

to any side. You can give waypoints to a gamelogic and

it will move from one wayponit to the next one in no time-delay.

Now make a first waypoint for this gamelogic.

Type: OR

Syncronise (F5 and drag a line) the gamelogic's waypoint

with each of the three triggers.

:note - gamelogics feature two types of waypoints: AND /OR

A gamelogic's waypoint with type: AND will wait for all syncronisations to become true, while a waypoint: OR will

just wait for one of the syncronisations to become true.

Now create a fourth trigger, which you will use to make your

OBJ4 stuff.

Group the gamelogic with this trigger and give the gamelogic

a second wayoint, so that it activates the trigger (like you did

it with your 3 groups and 3 previous triggers).

Voilla smile_o.gif

:note - once you start finding out the power of gamelogics

you will be impressed, what else you can do with them - hell

they can even be used instead of some complicated scripts,

but most of the people oversee this because it's not in common use and thus not so often suggested or mentioned

by others.

~S~ CD

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I have experienced similar problems with grouped triggers in MP games and no longer use them. I think the problem arises because when the player is the only one in his group, he is no longer assigned a group, or his group is not grouped to the trigger. Anyone have the right answer to this?

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