mr.peanut 1 Posted August 24, 2006 I was wondering about the locality of the following commands: play/switchMove setDir setPos setVelocity The fact that setDir is local was exploited in the ECP tail rotor failure script, but how can it be entirely local when the direction of an object determines whether or not it gets hits? Ditto for play/ switchMove. I understand these to also be local, but they would also affect collision detection. Share this post Link to post Share on other sites
Garcia 0 Posted August 24, 2006 Quote[/b] ]play/switchMove playmove - local switchmove - global I don't know if a unit will playmove the animation on the local computer or not when it's run locally, but I do know that if you run it locally, other computers don't see any animation being played. However, switchmove seems to be playing on all computers when run locally. At least that's my experience with it. Quote[/b] ]setDirsetPos setVelocity All global I guess. They have to be, because if they were local you could possibly end up with unit A being on 2 different locations on 2 different clients Or they just wouldn't work. But setdir and setpos is global, and I'm quite sure all the "set-something" commands are global. Share this post Link to post Share on other sites
Guest [B.B.S.] T_D Posted August 24, 2006 no setFog isn't Share this post Link to post Share on other sites
Garcia 0 Posted August 25, 2006 T_D @ Aug. 24 2006,23:40)]no setFog isn't  hmm, yea, forgot those...the setfog and setovercast and such isn't global Share this post Link to post Share on other sites