kuIoodporny 45 Posted August 18, 2006 I've finally decided to publish my problem. I have GF2 MX400 graphics card, and in 16 bit color modes shadows, object edges and half-transparent textures appear like that: Due to this I play with disabled shadows. In 32 bit modes this bug don't appear, but I get ~10 fps. It happened suddenly - after coming back from holiday I found out OFP drawing spoiled shadows. I've checked out 12 drivers, 3 DirectX's, AGP & D3D settings... and problem is still unsolved. I know only that problem lies exactly in graphics subsystem of my PC. Does anybody know something about this one? Share this post Link to post Share on other sites
j w 0 Posted August 18, 2006 I think it only occurs in 16-bit mode. I think it cast a shadow from all LODs, so it looks pretty wierd. Try Omega Drivers Otherwise, get some money and buy a new gfx Share this post Link to post Share on other sites
klamacz 448 Posted August 18, 2006 maybe its problem with depth buffer try using wbuffer in ofp visual options Share this post Link to post Share on other sites
kuIoodporny 45 Posted August 18, 2006 I tried W-Buffer already. It reverses edge bug - far are drawed incorrectly. FPS is degraded too I'll try Omega. Thx for support for now Share this post Link to post Share on other sites
kuIoodporny 45 Posted August 18, 2006 Almost no difference... With Omega drivers everything looks better. But it doesn't mean "normally" MX400's W-Buffer is a piece of... something Share this post Link to post Share on other sites
klamacz 448 Posted August 18, 2006 I remember I had got this problem with my mx400 ... but I, well, dont remember how I manane to repair it ... I'm almost sure its a depth buffer problem, maybe when you create a 16bit window, depth buffer is 16bit also (means double less precise than 32bit). Then two polygons close to each other will 'intersect'. Why its only gets like this with polygons using alpha channel (like glass)? Because it has to be z-sorted to render properly and most of fast z-sorting heavily depends on depth buffer... Thats just diagnose of your problem. I just dont remember how to made it to work properly Share this post Link to post Share on other sites
kuIoodporny 45 Posted August 19, 2006 Thx - I think I know how to fix it now ^^ Share this post Link to post Share on other sites
Heatseeker 0 Posted August 19, 2006 I dont think it can be fixed , only fix i know is to run at 32 bit, if you must run at 16 bit (because of HW performance limitations) you shouldnt have shadows on anyway . Share this post Link to post Share on other sites