kubi 0 Posted August 14, 2006 Hi, Does anybody know how to detect smoke in script? Noth the smoke grenade itself, but the smoke. It is possible to get a crater to a variable for example, but how it is done with the smoke? Br, Kubi Share this post Link to post Share on other sites
Deathstruck 375 Posted August 14, 2006 nope nice answer Share this post Link to post Share on other sites
nephilim 0 Posted August 14, 2006 what the heck do you expect? a whole thread about a non existing "detect-smoke" code? :P you simply can detect the presence of a smoke particle.. at least no to my knowlegde or in a practicable way... you can check if the smoke is inserted. eg if you fire a smoke shell you can check if it has been fired. if you use a drop command it would involve some more scripting. >> not very practical Share this post Link to post Share on other sites
BraTTy 0 Posted August 14, 2006 As far as I know ..in OFP smoke doesn't affect AI view , so its not an object really Like nephilim said,if it were drop command ,you would know the scripts but you may be able to detect all obects of that class or nearest etc... But as you may be trying to detect built-in OFP smoke,i am not sure As far as I know its not possible,but as my tagline says depends on your imagination Could maybe brainstorm something,a little rusty,no sense breaking barriers with ARMA coming Bis hasn't given us the goods for me to get back into it,lol Share this post Link to post Share on other sites
kubi 0 Posted August 15, 2006 The detection code needed against guys who turn off smoke in preferences. Is there any other method to let know other guys about that "cheater"? Share this post Link to post Share on other sites
nephilim 0 Posted August 15, 2006 you cant call that cheating..... besides that, isnt that something server related anyways? Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 15, 2006 But there was like a script or addon, that you could call on a helo evac to the point where you tossed the smoke If Im not mistaken... Share this post Link to post Share on other sites
nephilim 0 Posted August 15, 2006 you can check if there was a smokegrenade fired over fired eventhandler but not if there is smoke present! kubi prolly intends to locate "cheaters" that turn of the smoke option in flashpoint option menu. and you cant really do this.. + you cant really call this cheating.. Share this post Link to post Share on other sites
Messiah 2 Posted August 15, 2006 of course you can call it cheating... i means that they can shoot through smoke screens because they dont appear for them, while the guys who threw them cant see the enemy because of the smoke screen. Share this post Link to post Share on other sites