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Garcia

disabling chat in multiplayer

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IIRC the enableradio command doesn't work like it should in multiplayer. Last time I played a mission that used it, I couldn't see what I wrote, but I could see what everyone else wrote...so, is there any way of actually disabling the chat, so you don't see what other people write?

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This probably isnt the best solution but you could make a spamming gamelogic that floods away all other chat.

#Loop

~0.01

xGameLogic GlobalChat " "

goto "Loop"

This might be annoying because you will have a little line where the chat is with those spaces showing but I dont think there is any good chance someone will be able to see what someone else says. Even if they notice someone trying to say something I think it will be outside the chathistory before they can react. Hopefully someone has a better idea  tounge2.gif

-edit

Yeah....you might want to make the spam local for all players.

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I don't really think that's such a good idea tounge2.gif It would just be so annoying that the mission would be almost unplayable.

I'm honestly not expecting any solution, just asked to be sure that there isn't any solution. Better to try than to suddenly realize that there actually was a solution wink_o.gif

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This probably isnt the best solution but you could make a spamming gamelogic that floods away all other chat.

*pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling *

imagine the headache...

This maybe?

Or browse trough these guys

There is a command, "enableradio false"

but that turns off all radio, so if you want to keep one channel, it's gonna be hard..

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IIRC the enableradio command doesn't work like it should in multiplayer. Last time I played a mission that used it, I couldn't see what I wrote, but I could see what everyone else wrote...

As I stated in the first post, enableradio doesn't work in multiplayer confused_o.gif

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This probably isnt the best solution but you could make a spamming gamelogic that floods away all other chat.

*pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling pling *

imagine the headache...

This maybe?

Or browse trough these guys

There is a command, "enableradio false"

but that turns off all radio, so if you want to keep one channel, it's gonna be hard..

There was no plinging when I tried it in the editor.

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That's because that was in the editor...

doesn't matter anyway, just having the sidechat pop up every half second or so would be a pain in the arse no matter what.

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It doesnt make any sound for me when I try it in MP alone either. There wont be any sidechat poping up every half second, just a constant vertical line of transparent chat in the bottom left corner of the screen.

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