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strango

Pilot Down - WGL Version

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I've taken the 2.26 version of Pilot Down and converted from the FCM Add-on pack to the WGL add-ons. A few changes have been made from the FCM version as WGL adds dynamics and changes gameplay from stock OFP. A difficulty selection has also been added to the lobby screen. This is mainly to help scale the number of enemy to the number of players playing in the mission.

Please note this mission has been designed for a dedicated server and may not function correctly on local servers.

It can also be a bit demanding on the server through both processer load and bandwidth. If you get weird results at the start of the mission do a restart as not everyone received the public variable commands in time. Weird results would be wrong coordinates for the helicopter wreckage, pilot not starting in the helicopter or all the rescue squad members not starting in the same location.

The mission has a 2 player minimum. There must be at least one pilot and at least one person in the rescue squad.

Mission File Download

Add-ons

The required add-ons for the mission are WGL5 and the WGL_IslandPack (the mission takes place on Occasus).

The add-ons can be found here:

WGL5 Download Page

WGL Island Pack Download Page

Mission Summary

A helicopter taking part in a major air operation has been shot down behind enemy lines. A SF squad is already in the AO for this contingency. They must meet up with the survivor(s) from the wreck and extract from the AO by PBR.

Special Features:

- Random location for helicopter wreck

- Random starting location for rescue squad

- Random locations for enemy units

- Random pick-up zone to meet up with PBRs

- Random weather and time of day (although limited to day light hours)

- Custom movement and engagement scripts for enemy units

- Custom scripts to make use of the PRC radio. Only units with the radio will be able to communicate with HQ and view the map. It is also required for extraction as the PBRs are waiting off-shore and must be called when you near the pick-up zone. If the player with the radio is killed another player will need to pick it up. See the notes section of the briefing for more information on these features.

- Custom CAS script

- Scoring system. Originally being an FCM mission it was designed for competition and the players will be graded and scored each time.

- A spectator script is available upon death from the computer located at the respawn area. It will allow you to view the players and key enemy units, but remember it's more fun to just watch and not give INTEL to the still living players.

I've done my best to iron out all the bugs and at this time all known bugs have been fixed. I'd appreciate any feedback you guys have and also any bugs you might find. I am also in the process of converting other FCM missions to the WGL add-ons and will be releasing them as they are completed. If you wish to help with the testing of these conversions please joins us on The Citadel Wargames Server. We are on week nights US time.

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I have been able to play test this version. The conversion of the FCM mission to WGL 5 addons only adds to the realism, and fun of this mission. This is highly recommended, and very replayable.

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thanks a lot Strango - its an impressive mission thumbs-up.gif

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Yes, the FTP server was changed out on our server and I forgot to update this thread. Thanks for the quick reply Q. The link in the first post has been updated.

If there is any interest I have ported the mission to gaia and can upload it if any one wants it.

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i remeber playing this mission as the pilot when swaf was in the FCM league, was a damm fine mission apart from the guys spawning where u could see them spawning lol smile_o.gif

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Spawning is done in camps and houses with soviet flags next to them.

BTW, this mission has changed a lot since the original version that was played in the league matches.

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  (Strango @ Sep. 06 2006,00:49) said:
Spawning is done in camps and houses with soviet flags next to them.

BTW, this mission has changed a lot since the original version that was played in the league matches.

im guessing, gona test it biggrin_o.gif i rememeber the fine missions when SWAF was in the league, brings back great old memeries sad_o.gif

that first FCM island too, another great thing? i must visit your site and fourma again lol

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