strango 5 Posted July 11, 2006 I've taken the 2.26 version of Pilot Down and converted from the FCM Add-on pack to the WGL add-ons. A few changes have been made from the FCM version as WGL adds dynamics and changes gameplay from stock OFP. A difficulty selection has also been added to the lobby screen. This is mainly to help scale the number of enemy to the number of players playing in the mission. Please note this mission has been designed for a dedicated server and may not function correctly on local servers. It can also be a bit demanding on the server through both processer load and bandwidth. If you get weird results at the start of the mission do a restart as not everyone received the public variable commands in time. Weird results would be wrong coordinates for the helicopter wreckage, pilot not starting in the helicopter or all the rescue squad members not starting in the same location. The mission has a 2 player minimum. There must be at least one pilot and at least one person in the rescue squad. Mission File Download Add-ons The required add-ons for the mission are WGL5 and the WGL_IslandPack (the mission takes place on Occasus). The add-ons can be found here: WGL5 Download Page WGL Island Pack Download Page Mission Summary A helicopter taking part in a major air operation has been shot down behind enemy lines. A SF squad is already in the AO for this contingency. They must meet up with the survivor(s) from the wreck and extract from the AO by PBR. Special Features: - Random location for helicopter wreck - Random starting location for rescue squad - Random locations for enemy units - Random pick-up zone to meet up with PBRs - Random weather and time of day (although limited to day light hours) - Custom movement and engagement scripts for enemy units - Custom scripts to make use of the PRC radio. Only units with the radio will be able to communicate with HQ and view the map. It is also required for extraction as the PBRs are waiting off-shore and must be called when you near the pick-up zone. If the player with the radio is killed another player will need to pick it up. See the notes section of the briefing for more information on these features. - Custom CAS script - Scoring system. Originally being an FCM mission it was designed for competition and the players will be graded and scored each time. - A spectator script is available upon death from the computer located at the respawn area. It will allow you to view the players and key enemy units, but remember it's more fun to just watch and not give INTEL to the still living players. I've done my best to iron out all the bugs and at this time all known bugs have been fixed. I'd appreciate any feedback you guys have and also any bugs you might find. I am also in the process of converting other FCM missions to the WGL add-ons and will be releasing them as they are completed. If you wish to help with the testing of these conversions please joins us on The Citadel Wargames Server. We are on week nights US time. Share this post Link to post Share on other sites
rekster 0 Posted July 11, 2006 I have been able to play test this version. The conversion of the FCM mission to WGL 5 addons only adds to the realism, and fun of this mission. This is highly recommended, and very replayable. Share this post Link to post Share on other sites
.kju 3245 Posted July 12, 2006 thanks a lot Strango - its an impressive mission Share this post Link to post Share on other sites
kanotson 2 Posted September 2, 2006 I cannot download the mission, is there a mirror anywhere? Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2006 try this @fcm_wgl_pilot_down_v106.occasus.rar (you only have to remove the "pub" sublevel from the link. it seems they changed something on their ftp) Share this post Link to post Share on other sites
strango 5 Posted September 5, 2006 Yes, the FTP server was changed out on our server and I forgot to update this thread. Thanks for the quick reply Q. The link in the first post has been updated. If there is any interest I have ported the mission to gaia and can upload it if any one wants it. Share this post Link to post Share on other sites
mattxr 9 Posted September 5, 2006 i remeber playing this mission as the pilot when swaf was in the FCM league, was a damm fine mission apart from the guys spawning where u could see them spawning lol Share this post Link to post Share on other sites
strango 5 Posted September 5, 2006 Spawning is done in camps and houses with soviet flags next to them. BTW, this mission has changed a lot since the original version that was played in the league matches. Share this post Link to post Share on other sites
mattxr 9 Posted September 5, 2006 (Strango @ Sep. 06 2006,00:49) said: Spawning is done in camps and houses with soviet flags next to them.BTW, this mission has changed a lot since the original version that was played in the league matches. im guessing, gona test it i rememeber the fine missions when SWAF was in the league, brings back great old memeries that first FCM island too, another great thing? i must visit your site and fourma again lol Share this post Link to post Share on other sites