Silencer 0 Posted January 23, 2002 I made my soldiers to sit down but I can't make them light a fire! I put down on init: this action ["Light fire"] whats the problem someone help me! Share this post Link to post Share on other sites
Damage Inc 0 Posted January 23, 2002 You should use fire inflame true. Share this post Link to post Share on other sites
Silencer 0 Posted January 23, 2002 what? please tell what to do don't send me 3 words. Share this post Link to post Share on other sites
Damage Inc 0 Posted January 23, 2002 You should have fire inflame true in a trigger's on activation field (fire is the name of your fire). Share this post Link to post Share on other sites
Morph 0 Posted January 24, 2002 What they are telling you is correct, however I'll try and make it even easier for you... Type this in the INIT field of the fire: THIS INFLAME TRUE Or.... name the Fire FIRE and use FIRE INFLAME TRUE There you go, hope that explains it a bit better! Share this post Link to post Share on other sites
Rob 1 Posted January 24, 2002 hes not talking about lighting the thing from the start... you guys have to be a lot more careful when it comes to reading peoples posts..... he asked how to make a unit light it.. i did have a quick go at trying to make it work but couldn't figure it out.. i have never tried making another unit light a fire Share this post Link to post Share on other sites
Damage Inc 0 Posted January 24, 2002 It's all the same because there's no animation when a unit's lighting a fire anyway. Share this post Link to post Share on other sites
Morph 0 Posted January 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Jan. 24 2002,19:35)</td></tr><tr><td id="QUOTE">It's all the same because there's no animation when a unit's lighting a fire anyway.<span id='postcolor'> Well said that man! Share this post Link to post Share on other sites
WKK Gimbal 0 Posted January 25, 2002 just make a trigger active when the unit gets very close to the fire, then set a few seconds delay, make the unit playmove "combatToMedic" and then "[fire] inflame true". It'll seem like he lights it! BTW, I don't think you can use the name fire, it's reserved variable AFAIK. Share this post Link to post Share on other sites
Rob 1 Posted January 25, 2002 yes it is, use fire1 or something. Share this post Link to post Share on other sites
Rob 1 Posted January 25, 2002 but combat to medic is a very realistic useful action.... i used it in a mission once to make it look like some units of mine were planting c4 on the back of a tank... Share this post Link to post Share on other sites