demonhunter212 0 Posted June 12, 2006 In this script for music <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic { // List of music tracks (.ogg files without the .ogg extension) tracks[] = {Mymusic}; // Class definition needed for each music track class Mymusic { // Name to display in mission editor name = "Mymusic"; // Music path, volume, pitch sound[] = {\music\Mymusic.ogg, db + 0, 1.0}; }; }; the "Mymusic" shows up in the music section of the trigger but when i play the game and Radio Alpha you cant hear the music. Could you please help me out here Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted June 12, 2006 // Music path, volume, pitchsound[] = {\music\Mymusic.ogg, db + 0, 1.0}; the answer is staring you right in the face volume 0 Share this post Link to post Share on other sites
mandoble 1 Posted June 12, 2006 That means default volume + 0, not volume 0. Share this post Link to post Share on other sites
SevenBEF 0 Posted June 13, 2006 Did you by any chance put the music volume in your ofp audio options to 0? I did that once & busted my head on the fact I didn't hear the music while no errors & such as in ur case Share this post Link to post Share on other sites
moricky 211 Posted June 14, 2006 This value should be around 0, if you want to change music volume in mission by fademusic. Check the correct way, especially capital/small letters. Share this post Link to post Share on other sites