Ike_Trak 0 Posted May 15, 2006 As the topic says I want to learn which mods make improvemets of the mentioned sides of the game. Like, Are there any mods that alter damage values, armor piercing values of different guns - ammo? Are there any mods that present more than 1 set of ammo for weapons? For exaple M193, M855 5.56 mm NATO rounds for all 5.56 weapons. Etc... So far I have noted JAM which models dispersion and Wargames mod about these issues. Are there any other? Thanks for your help Share this post Link to post Share on other sites
zaphar 0 Posted May 15, 2006 I know some mods have changed the recoil value of most weapons in the game, but I'm not sure about ballistics, because the only thing you would notice from such improvements would be a decrease in performance. As far as I know, it doesn't really seem practical for OFP at this point, since (I think) no penetration value exist. For example, in OFP if you shoot the edge of a building, the bullet is stopped, period. In real life, if you were to shoot up a normal wood+sheet rock house with an M240, you would definitely @#$% anyone up inside that's not hiding behind something thick made out of brick, concrete, or metal. Unarmored cars are also deathtraps, if you're driving an unarmored HMMWV or UAZ, 7.62 rounds will pass right through the passenger compartment. You know when cops use their car doors for protection, it does not stop bullets, there are many myths as to what is good "cover" some of that can be seen here: http://www.theboxotruth.com/ The only game I've seen that has ballistics, is counter strike, but that's because it's programmed into the game engine, I'm pretty sure OFP doesn't have that. ArmA might, but I'm not sure. Share this post Link to post Share on other sites
majoris 10 Posted May 16, 2006 Red Orchestra: Ostfront has probably the most realistic bullet ricochet properties I've seen in a game to date. As a previous M240B gunner in my unit (I'm now a Bradley gunner and dismount as a rifleman), I was impressed to see that the game simulates what actually happens when you shoot at the ground - even at dirt and grass. Bullets fly up in the air at reaaally high speeds, bounce in every direction, and sometimes the tracers will lay on the ground and burn for a few seconds. Just like real life. It's like Christmas, except it's snowing death. Share this post Link to post Share on other sites
biggerdave 56 Posted May 16, 2006 The tracer effect utilized in SFP and VTE does that (I think it's BNBNs, but I could be wrong) Share this post Link to post Share on other sites
Ike_Trak 0 Posted May 16, 2006 Thanks for your replies, I will now try FFUR it says its got weapon realism improvemets too. Share this post Link to post Share on other sites
-HUNTER- 1 Posted May 16, 2006 Red Orchestra: Ostfront has probably the most realistic bullet ricochet properties I've seen in a game to date.As a previous M240B gunner in my unit (I'm now a Bradley gunner and dismount as a rifleman), I was impressed to see that the game simulates what actually happens when you shoot at the ground - even at dirt and grass. Bullets fly up in the air at reaaally high speeds, bounce in every direction, and sometimes the tracers will lay on the ground and burn for a few seconds. Just like real life. It's like Christmas, except it's snowing death. First off, which sound of which weapon do you think it the most accurate one for a m240....? Annnd, allot of weapons have their own settings for recoil and the accuracy of the bullet. I think you could set up the weapons of choice yourself, by changing the config file. You can set them up as you like. There are also three different tracers, or well ppl who have made a tracer addon. The best imo are the SFP ones... I had a tracer stuck in the ground still giving light, that was cool, never seen that before in ofp though. Dont know what the odd's are that you see such a thing but I fired like 20000 rounds that day! Share this post Link to post Share on other sites