Jump to content
Sign in to follow this  
AK-Chester

MERCS THS

Recommended Posts

After taking a long break from OFP, we thought it's about time we'd finish and release - at least some of - the stuff we've been working on for our little MERCS mod. So here we go. We'll start with the...

MERCS THS - Toyota HiLux Special

Version 1.0

Features

  • 6 cargo slots (+ driver)
  • Camo Net
  • Car Key (for the doors only)
  • Custom sounds & scripts
  • ECP 1.085 compatible
  • Healing capabilities
  • Multiplayer compatible
  • Repair script

A short singleplayer mission is included.

Please check the readme for further info.

Pics

hilux19br.th.jpg hilux24ih.th.jpg

Download

OFP.INFO | FILEFRONT

Enjoy!

AK-Chester and AK-George

Edited by AK-Chester

Share this post


Link to post
Share on other sites

Great addon-an alterntive SF vehicle from RL SF experience.Good work!Is there any versions with MGs?

Share this post


Link to post
Share on other sites

Thanks, NSX! No, sorry, there is no mg-version of it. Feel free to make one, though (or use this one by Lt Damage, or the ones from the Toyota Wars Mod).

Edited by AK-Chester

Share this post


Link to post
Share on other sites

@AK-Chester

Sadly I don't have enough modelling experience. Previous Toyta Hilux was badly done and ToytaWars Technicals are not in use by US SF.You Toyotas are very good,but haven't any US MGs mounted.But still,my choice for US SF as good as SF HumVee modification in SEF pack.

Share this post


Link to post
Share on other sites

Really nice wink_o.gif

I'll be replacing one of the BIS civ vehicles with this piece of rugged kit thumbs-up.gif

Share this post


Link to post
Share on other sites

Thanks guys, glad you like it! smile_o.gif

@raedor:

Hey ho, nice to seeya! Alles im Lackschuh?

@CanadianTerror:

Nice find, thanks! I've been flying and walking above and around this thingie for a couple of hours yesterday, using helis and camera.sqs, but I haven't been able to reproduce this issue here. I'm not saying that there is no issue, indeed, looking at your screenie there obviously is. It's just that it's hard to fix something you can't see in the first place. Any ideas how I can reproduce this? Thanks again!

Edited by AK-Chester

Share this post


Link to post
Share on other sites

yo chester, was this supposed to happen in your sample mission? I was driving along the bridge and all of a sudden the bridge gets taken out and the ah64 chasing me crashed? tounge2.gif

ah64takeoutbridge.jpg

Share this post


Link to post
Share on other sites
yo chester, was this supposed to happen in your sample mission? I was driving along the bridge and all of a sudden the bridge gets taken out and the ah64 chasing me crashed? tounge2.gif

Hehe. Well, not exactly. The chopper is supposed to hunt you. If he decides to take out the bridge (as well, instead?), that's fine with me. In an earlier version of the demo I even used to destroy each part of the bridge via script once you'd crossed it. Basically a nice effect, but I took that out because (as the driver) you'd barely notice it anyway. It looks like the chopper sorta misses that script, though...

wink_o.gif

And regarding the chopper crashing... yes, that's correct, he's not supposed to make it to the camp at all - and I strongly doubt he ever will.

Edited by AK-Chester

Share this post


Link to post
Share on other sites

hehe ok, I hope I see this addon converted for arma it would fit in VERY nicely I imagine inlove.gif so fun and bouncy yay.gif

Share this post


Link to post
Share on other sites
Thanks guys, glad you like it! smile_o.gif

@raedor:

Hey ho, nice to seeya! Alles im Lackschuh?

@CanadianTerror:

Nice find, thanks! I've been flying and walking above and around this thingie for a couple of hours yesterday, using helis and camera.sqs, but I haven't been able to reproduce this issue here. I'm not saying that there is no issue, indeed, looking at your screenie there obviously is. It's just that it's hard to fix something you can't see in the first place. Any ideas how I can reproduce this? Thanks again!

No, it's all in the Birkenstock... biggrin_o.giftounge2.gif

@the prob CanTerr mentioned: The LOD switching is quite hard to reproduce. We had similar problems with LODs switching on our OilAddon, the LODs do switch to very different times (or better: distances) on different systems/settings. But in your case you just have to check the texture paths in all res. LODs, in one LOD there must be a wrong path...

Share this post


Link to post
Share on other sites
...I hope I see this addon converted for arma it would fit in VERY nicely I imagine...

And I hope I see "arma" some day. whistle.gif

No, it's all in the Birkenstock... biggrin_o.giftounge2.gif

Hehe, sounds healthy. smile_o.gif

LOD issue: thanks for info, raedor! I've been talking to CanadianTerror in the meanwhile (thanks again, mate) and was finally able to reproduce it, which - just like you said - seems to be very hard to do. It only happens with FOV maxed out and going really high here (no drugs involved), and even then it is still pretty hard to notice. We will try to fix this issue in case this addon should get an update one day, but I doubt there will be one until some more serious issues should show up - or, maybe, when "arma" is out...

wink_o.gif

Edited by AK-Chester

Share this post


Link to post
Share on other sites

Updated my first post. smile_o.gif

The MERCS THS - Toyota HiLux Special is now also available at FileFront.

These are their ratings...

  • Tech: 10
  • Balance: 10
  • Quality: 10
  • FunFactor: 7
  • Stability: 9
  • Creativity: 9
  • Item Placement: 10
  • Size vs. Usefulness: 8
  • Installation Instructions: 10
  • Overall Rating: 9.2

Whoa, thanks a lot! notworthy.gif

Edited by AK-Chester

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×