mandoble 1 Posted April 28, 2006 Every time I try: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> unit action ["ladderdown",towerid] The unit go down instantly and starts climbing the ladder. Is there any "clean" way to force units to climb down ladders? Share this post Link to post Share on other sites
UNN 0 Posted April 28, 2006 Whats in the variable, towerid? You are using an object aren't you? Not just the Object ID. Share this post Link to post Share on other sites
mandoble 1 Posted April 28, 2006 towerid is the the name of a tower object placed in the editor, not the objet id of an already existing tower. Share this post Link to post Share on other sites
nominesine 0 Posted April 28, 2006 As far as I can remember there is no way to make the unit climb down again. I asked the same question in an Ofpec-thread two years ago, and when the site went down this spring, the thread was still unsolved  In the real world, what gows up will eventually come down. Not in OFP though  EDIT: I just checked again... There weren't many answers in the thread. This is the entire discussion (salvaged from Ofpec) Quote[/b] ]nominesine I have searched the excellent FAQ and I know that if I want to make a unit climb up the radio mast outside Lipany on Nogova the syntax is: unitname action ["Ladderup",object 31614] My problem is: How do I get the same unit to climb down again. I have tried ladderOnUp, ladderOnDown, ladderdown and all possible variations thereoff. Any one know the syntax to get down??? PlZ help, I'm going crazy.  Quote[/b] ]dmakatra I've tried this myself, and I'm afraid there's no such working action. At least not that I found. Quote[/b] ] Sui OFPEC Site Administrator This worked for me: unit action ["LADDERUP",(object xxxx)] I just realized that Sui's answer might be a solution, though. Have you tried to give the unit a secon LADDERUP command while it's on top of the ladder. If I read Sui correctly, he says it should then climb down again in this old post (either that or he misunderstood the question ) Share this post Link to post Share on other sites
mandoble 1 Posted April 28, 2006 Thanks nominesine, seems Sui missunderstood the question Unless it works for original map's towers but not for towers placed in map. Share this post Link to post Share on other sites
chris330 0 Posted April 28, 2006 It appears to be one of the real oddities in Flashpoint. I saw a thread on it on these boards that was answered by Suma and I don't think it was ever solved! Bit like getting a unit to relaod using the action command Share this post Link to post Share on other sites
mandoble 1 Posted April 29, 2006 Any idea of which switchmove is used to climb up/down ladders? Share this post Link to post Share on other sites
moricky 211 Posted April 29, 2006 Any idea of which switchmove is used to climb up/down ladders? LadderDownBase LadderDownEnd LadderDownLoop LadderDownStart LadderStatic LadderUpEnd LadderUpLoop LadderUpStart Share this post Link to post Share on other sites
mandoble 1 Posted April 29, 2006 Thanks Gaia. Sadly, if you place a soldier near a ladder, switchMove "LadderDownLoop" has the opposite effect than desired. Even if you drag the unit slowly backwards and down with setpos while looping that switchmove, the animation tries to climb up. Share this post Link to post Share on other sites
nominesine 0 Posted April 29, 2006 I made some experiments yesterday. Only solution I found: Shoot the loon when he's at the top of the ladder. That will make him fall down. But it doesn't relly solve your problem, right? Share this post Link to post Share on other sites