terox 316 Posted April 14, 2006 Is it possible to have a different weapons and Magazines loadout per side (MP session) , as listed in the weapons and magazines classes in the description.ext I have never seen it done, but have been told by others that they have eg Quote[/b] ]// FOR WESTclass Weapons { class M16 { count = 1; }; }; Quote[/b] ]// FOR EASTclass Weapons { class AK74 { count = 1; }; }; Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted April 14, 2006 I would try <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class West { class Weapons { class M16 { count = 1; }; }; }; class East { class Weapons { class AK74 { count = 1; }; }; }; or something along that lines. I highly doubt it though... Share this post Link to post Share on other sites
terox 316 Posted April 14, 2006 i've already tried various variations on that class weapons_west -------------------------------------------------------- class weapons { class west { ---------------------------------------------------------- class west { class weapons { none of them work thx for the effort anyway, but still havn't found a solution Share this post Link to post Share on other sites
majorpwnage 0 Posted May 3, 2006 well if you mean that for the mp mission, west gets a specific load out at start and east gets a different load out you can do this in the init.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> removeallweapons player ? (side player == WEST): player addweapon "binocular"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "M4"; player addmagazine "Handgrenade"; player addmagazine "Handgrenade"; player addweapon "XMS"; player selectWeapon "XMS" ? (side player == EAST): player addweapon "binocular"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Steyrmag"; player addmagazine "Handgrenade"; player addmagazine "Handgrenade"; player addweapon "Steyr"; player selectWeapon "Steyr" But if you mean that at in mission set up you have team options like: m16/ak47 xms/steyr bizon/bizon then you can use something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">titleParam2 = "Weapons:"; valuesParam2[] = {0,1,2,3}; defValueParam2 = 0; textsParam2[] = {" M16/AK74"," XMS/Steyr"," G36/G36"," Bizon/Bizon"}; with another script for the loadouts. Â check out ctf hexenkessel v1.9 for an example. Share this post Link to post Share on other sites
Artak 0 Posted May 3, 2006 side specific weapon selection is not possible to my knowledge. I wanted to have it too back when I did some MP missions, but found it impossible then. OFPEC records had nothing on it either. Share this post Link to post Share on other sites