hoam 0 Posted April 8, 2006 Uh yeah....*points at title* Share this post Link to post Share on other sites
jakerod 254 Posted April 8, 2006 1 -1 Return to Formation if you want them to be right behind you put them into a column formation. Share this post Link to post Share on other sites
The-Architect 0 Posted April 8, 2006 Forgive me If I have the wrong end of the stick here but here goes. Elablorate. Do you want the AI to follow the player? In which case it's F number-1-1 Example: F2-1-1 If you want to do it scripted, ie you're making a mission, then it's a bit more complex but not hard. Ok you'll want a script file that you can butcher. You can find one in just about any UnPBO'd mission. It's the file that ends .SQS. I can't be arsed to tell you how to create a .SQS file. The Demo Mission Ok. Now open Flashpoint and open Desert Island. Stick three guys on the map. Make sure none of them are grouped. Call one, me1 the others, him1 him2 Ok, now make sure that me1 is the player. Go into me1 and type this in the init line, MyGrp = Group This Click ok. Now save it. Go into your .SQS file you stole from someone's mission. Change the name of it to, Join Delete whatever is in there and write, ;Wait 5 Seconds. ~5 ;Get units to join my group. [Him1,Him2] Join MyGrp ;Exit the script. Exit Now save it and put the complete file in the mission folder you made by saving your mission. It'll be somewhere like, C:\Program Files\Codemasters\Operation Flashpoint\Users\hoam\missions\WhatIJustSaved Now go back into Flashpoint and load your mission. Save it. Now create a trigger. West Radio Alpha On Activation: [] exec "Join.sqs" Click ok. Save the mission. Preview and then call Radio Alpha. Share this post Link to post Share on other sites
dmakatra 1 Posted April 8, 2006 That's a bit complicated for a join-line, isn't it? It could all be done in a trigger. You might want to look at the command DoFollow, or something like that. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 8, 2006 That's a bit complicated for a join-line, isn't it? It could all be done in a trigger.You might want to look at the command DoFollow, or something like that. DoFollow only works with units in the same group. The-Architect, you know you can make .sqs files without stealing them... Share this post Link to post Share on other sites
karantan 0 Posted April 8, 2006 The-Architect, you know you can make .sqs files without stealing them... Â If I would you mate, I'll sue his ass! Share this post Link to post Share on other sites
The-Architect 0 Posted April 8, 2006 Yeah but it's easier if you just lift one already set up and edit it. Saves a little time 'cos you don't have to save-as and all that. Normally I copy a .SQS file from the folder I'm working in, then I paste it in the same folder so it becomes, CopyOfSqs.SQS then I just change what's in it and the name of course. Anyway. The reason I got him to script it is because that way if he wants to build on his join command everything is in place. Us advanced people will rarely simply join units to a squad. We'll have radio messages, dialogue, cutscenes etc. You know how it is. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 8, 2006 Yeah but it's easier if you just lift one already set up and edit it. Saves a little time 'cos you don't have to save-as and all that. Normally I copy a .SQS file from the folder I'm working in, then I paste it in the same folder so it becomes, CopyOfSqs.SQS then I just change what's in it and the name of course. Anyway. The reason I got him to script it is because that way if he wants to build on his join command everything is in place. Us advanced people will rarely simply join units to a squad. We'll have radio messages, dialogue, cutscenes etc. You know how it is. CHOFPSE? Â Right Click -> New -> OFP Script File And I also don't see the need for a script here, the join command works perfectly on it's own. Share this post Link to post Share on other sites
The-Architect 0 Posted April 8, 2006 Yes it does but like I said, eventually you're going to want to do more than just join a group. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 8, 2006 Yes it does but like I said, eventually you're going to want to do more than just join a group. That's why we have semicolons... If he needs to use the join command in a script, he should add it to his existing script, not the other way around... Share this post Link to post Share on other sites