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DaSquade

Muzlle alpha bug

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Hi,

I run into a little problem while making some custom muzzle flashes.

muzzle-bug.jpg

As you can see, my problem is the alpha contour problem that sticks out against the behind laying face(s).

I am aware of the 'move to top' and 'move to next alpha layer' option...but even by trying to move the one above the other i still keep having some faces sticking above the others no mather what 'layer' movement i try.

I use the 'standard' cross (mirrored) face layout to make the muzzle, like all muzzles has been made in the past for riffles/pistols.

I was wondering if anybody had an idea how to fix this problem.

Kind regards.

DS

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use paatool1.1 and turn off alpha filtering when converting the texture i had this same problem on some plants i made and paatool works wonders..

pm your email me if you need it cos i couldn't find version 1.1 anywhere all links dead and no mirrors

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Hm, the 'No alpha filtering' indeed does the job.

BUT i used to use Texview for that kind of paa textures because i seam to have problems making to correct settings for my alpha.

Problem i have with PaaTool is that (FOR ME) it doesn't calculates the black-white boarders (transition). No mather what i set it on, it always displays my texture with a 100% (visible-non visible boarder), instead of fading my texture out to transparant.

My alpha map:

a1.jpg

PaaTool1.1 converted texture:

a2.jpg

settings used are:

DXT1 5:5:5:1 (no alpha filtering)-->sharp boarder problem.

a3.jpg

-->face vs face boarder problem.

help.gif

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