Nightjay0044 1 Posted April 2, 2006 Alright, this way of AI long range sniping or short range sniping works pretty well. Also the whole thing was created by the user BlueLikeU....I've just used his technique.....Below is the link to my forums that describes how to do it... How do I make a sniper shoot an enemy that walks in his sights? STEP 1: ADD SNIPER Name: Sniper1 STEP 2: ADD TRIGGER 1 AXIS A: ?? AXIS B: ?? (how ever big you want) ACTIVATION: West,East,Resistance, Civilian??/Repeatedley CONDITION: this ON ACTIVATION: "sniper1 reveal _x" foreach thislist STEP 3: ADD TRIGGER 2 (make sure this trigger is inside the radius of Trigger1 you created) AXIS A: 0 AXIS B: 0 (everything else in this trigger can be left default, besides the below properties) CONDITION: Sniper1 knowsabout player > 0.8 This will make the sniper shoot at any enemy inside the trigger radius or zone that you created....As long as the sniper can shoot that far, whatever his sight distance is.. ------------------ I've also tested this out..the sniper can shoot pretty dang far and still hit his target and it could make it difficult for the player to find the sniper if you have him well hidden. Any comments please respond.. Share this post Link to post Share on other sites
Nightjay0044 1 Posted April 2, 2006 Also I've tested this out.. DAYTIME: If the AI sniper can see the enemy he can shoot him up to a range from 500 to 600 meters. NIGHTIME: This is about 400 to 500 meters...Not as good as day...I I also tested this on the desert island. So on other islands with hills it might be harder for the AI to shoot at the enemy if he's in his line of sight. Share this post Link to post Share on other sites
Nightjay0044 1 Posted April 5, 2006 Has anybody tried this technique yet? Share this post Link to post Share on other sites
Serclaes 0 Posted April 5, 2006 Seems not, but this sounds interesting. One question : doesnt the range where AI engages enemies depend on the weapon config? Share this post Link to post Share on other sites
Nightjay0044 1 Posted April 5, 2006 Quote[/b] ]One question : doesnt the range where AI engages enemies depend on the weapon config? This techniques works best only for the sniper rifles. I haven't really tested it on any other type of guns... But it works great for snipers... Share this post Link to post Share on other sites
sanctuary 19 Posted April 5, 2006 Seems not, but this sounds interesting.One question : doesnt the range where AI engages enemies depend on the weapon config? Yes, the weapon config (and the unit config too) has a big influence on the range an unit can spot and engage an enemy. Just download this very small addon , those snipers can spot a target by themselves and engage it at very long distance (way more than the stock AI sniper can), exactly like a human player sniper will always. So with some config values, the AI sniper can be as deadly as the human player sniper. Share this post Link to post Share on other sites
mandoble 1 Posted April 6, 2006 If you want a sniper to fire at very long ranges without any extra addon (just a script and a trigger) you may try this: (Go to the bottom of the page) Mandomisil suite The missile should have its maneobravility parameter set to minimum and missile and warhead type set to the bullet type of the desired weapon (without smoke trail). While it may sound complex, it is just a single call to a script that will associate an automatic attack system to the sniper unit. The first demo mission has a similar system attached to a small boat simulating a phalanx system and intercepting incomming missiles. Share this post Link to post Share on other sites