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Danny1412

Is There Any Drugs Addons

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Afghanistan missions could definately use some good opium poppy objects. Little bit of hemp cant hurt either. whistle.gif

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Not sure, but i thought operation Frenchpoint had made some in the past... I thought they were in the Operation Frenchpoint object pack... Or in the GIGN pack...

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Yeah, if I get time, I might do that, altoguh, that ain't cannabis, but bricks of cocaine.  tounge2.gif

As Sniperwolf said, those are bricks of cocaine. Just for background, this is generally what you'll find w/ smugglers:

Multiple bales of cocaine. Each bale holds (usually) 20 bricks. Each brick is one kilo. One kilo is worth, roughly, $20K, so each bale is worth (roughly) $400K.

Each bale is sealed in multiple layers of plastic and/or rubber and is completely waterproof. Each kilo is made up of a dried paste of the cocaine, and is too pure for anyone to consume. Expect each kilo to be cut, at a minimum, 4 times, so the actual value of the kilo starts to get hard to compute, as one kilo is really 4 kilos of street product.

If someone is making an addon, I have plenty of pics. Sniper, the Teletubbies is a nice touch. I've seen Cocoa-Cola, and a few other random logos that I can't remember as marks for that particular trafficker.

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Some really great drug addon suggestions there! Should be able to get yourself smashed off your head with all that lot mate smile_o.gif

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5 words.....you bunch of crack heads.....

lol, what people do with there time

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hey this could turn out to be a pretty fun MP mission! Every one starts in different towns and all with X ammount of money, first they have to buy some of the lighter stuff and go around selling to the local Civ AI. After a while players will gain more profit and move on to buying harder drugs to sell, at which point other players can afford to buy guns and the turf wars begin tounge2.gif (completely role played by the players, so some players can form alliences etc.. maybe the lager towns on the island will have more people and encourage conflict between players trying to sell to them?) after a while, as players make more money, they can hire AI thugs that join there squad and can be used to take out fellow players. biggrin_o.gif

also players will be able to buy prostitutes that also join there squad. These ladies of the night must be place in certain areas around the map to earn money for the player (some ares worth more then others) and also make a nice target for other players to take out (as in kill, not to dinner) to cripple the players income.

Eventually players will be able to buy plots of land and grow there own drugs! (starting with a flat, house, mansion) players must harvest the drugs every X mins and then sell them (making more profit then buying from a dealer and selling on like at the beging of the game) but these drug feilds are also open to be harvest and sold on from enemy players, and must be protected!

The winner of the game is the first player to either A) make X amount of money B) if all other players become bankcrupt C) the first player to buy the big drug mansion

There will also be ways of stealing money from fellow players, and maybe even some players playing as police. (bribes can be accepted to let some one out of jail wink_o.gif )

Now that be a fun MP mission...I could wip somthing like that up my self, but sadly i dont have the time these days confused_o.gif

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i thought the blocks of hash would of been more like gold ingots (only brown) lol

"a box of 9oz bars"

would be interesting to have a table with some cigs and rizlas scatterd on it, with optional funky ash trays yay.gif

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5 words.....you bunch of crack heads.....

lol, what people do with there time

Not sure if that's directed at me or everyone, but...  Spent lots of work stopping the guys from bringing it in, long before it gets to the borders.

This was us...

http://www.navy.mil/view_single.asp?id=17880

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its a shame you never had a camra with you

some close up's would of made good textures

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