Jump to content
Sign in to follow this  
.COMmunist

Smoke in config.

Recommended Posts

Which line in the addons config. is responsible for more or less smoke. I want to increase the amount of smoke that SCUD missile creates at take off. Also to give more smoke to flying AA missiles in arial battles. Someone help please. confused_o.gif

Share this post


Link to post
Share on other sites

try to play with these:

class CraterBlood: size="(0.03 +random 0.01)"; (old size="(0.015 +random 0.085)"wink_o.gif

Old size created too big clouds, looked shit

Also increases FPS

less/smaller clouds = better shizzat

class CraterWater: size now half

class CloudletsScud: cloudletSize=18; (was 8)

Scuds don't launch much but when they do WHOOOOSH

class CraterBlood : CraterDustSmall

{

access=3;

cloudletAlpha="(0.25+random 0.35)";

cloudletColor[]={0.3,0.0,0.02,"0.3+random 0.4"};

cloudletDuration="(0.15+random 0.5)";

cloudletAnimPeriod=1;

cloudletGrowUp="(0.25+random 0.75)";

cloudletFadeIn=0;

cloudletFadeOut="(0.15+random 0.5)";

cloudletAccY=-0.05;

cloudletMinYSpeed=0;

cloudletMaxYSpeed=0.5;

cloudletShape="cl_water";

cloudletSize="(0.15+random 0.25)";

density="(0.22 + random 0.48)";

interval="(0.05+random 0.05)";

initYSpeed=0.25;

size="(0.03 +random 0.01)";

sourceSize="0.01+random 0.02";

timeToLive="(0.25+random 0.25)";

};

class CraterWater : CraterDustSmall

{

access=3;

interval=0.5;

cloudletAlpha=0.785;

cloudletDuration=0.3;

cloudletAnimPeriod=1;

cloudletGrowUp=0.3;

cloudletFadeIn=0;

cloudletFadeOut=0.2;

cloudletAccY=-10;

cloudletMinYSpeed=-3;

cloudletMaxYSpeed=3;

cloudletShape="cl_water";

cloudletColor[]={0.95,0.95,1,0.785};

size=0.10000;

sourceSize=0.02;

initT=0;

deltaT=0;

class Table

{

class T0

{

maxT=0

color[]={0.95,0.95,1,0.785};

};

};

};

class CraterDustBig : CraterDustSmall

{

access=3;

cloudletDuration="3+(random 2)";

cloudletGrowUp=0.2;

cloudletFadeIn=0.2;

cloudletFadeOut=1.5;

cloudletAccY=0;

cloudletMinYSpeed=0;

cloudletMaxYSpeed=0;

};

// Small tweak to alpha and size and color

class CloudletsMissile

{

access=3;

interval="0.005+random 0.095";

cloudletSize="3+random 4";

cloudletAlpha="0.5+random 0.5";

cloudletDuration="0.25+random 0.25";

cloudletAnimPeriod=1;

cloudletGrowUp="0.0+random 0.1";

cloudletFadeIn=0.0;

cloudletFadeOut="5+random 5";

cloudletAccY=0;

cloudletMinYSpeed=-5;

cloudletMaxYSpeed=5;

cloudletColor[]={0.7,0.7,0.7,0.5};

initT=0;

deltaT=10;

class Table

{

class T0

{

maxT=10;

color[]={0.85,0.85,0.85,random 1};

};

};

cloudletShape="missileSmoke";

};

// Turned off smoke off back of person-fired missiles

class CloudletsMissileManual : CloudletsMissile

{

interval=2.0;

cloudletSize=0.0;

cloudletAlpha=0.0;

cloudletShape="empty";

};

class CloudletsScud : CloudletsMissile

{

cloudletSize=18;

cloudletAlpha=0.500000;

cloudletColor[]={1,1,1,0};

cloudletFadeIn=0;

cloudletDuration=1.500000;

cloudletFadeOut=0.500000;

cloudletGrowUp=1;

cloudletAccY=0;

cloudletMinYSpeed=-1000;

cloudletMaxYSpeed=1000;

interval=0.020000;

size=8.000000;

sourceSize=1.000000;

};

};

class WeaponFireGun

{

access=3;

cloudletDuration="0.15+random 0.1";

cloudletAnimPeriod=1;

cloudletSize=1;

cloudletAlpha=1;

cloudletGrowUp=0.2;

cloudletFadeIn=0.02;

cloudletFadeOut=0.5;

cloudletAccY=0;

cloudletMinYSpeed=-100;

cloudletMaxYSpeed=100;

cloudletShape="cl_fired";

cloudletColor[]={1,1,1,0};

interval=0.01;

size="3+random 1";

sourceSize=0.5;

timeToLive=0;

initT=4500;

deltaT=-3000;

class Table

{

class T0{maxT=0;color[]={0.82,0.95,0.93,0};};

class T1{maxT=200;color[]={0.75,0.77,0.9,0};};

class T2{maxT=400;color[]={0.56,0.62,0.67,0};};

class T3{maxT=600;color[]={0.39,0.46,0.47,0};};

class T4{maxT=800;color[]={0.24,0.31,0.31,0};};

class T5{maxT=1000;color[]={0.23,0.31,0.29,0};};

class T6{maxT=1500;color[]={0.21,0.29,0.27,0};};

class T7{maxT=2000;color[]={0.19,0.23,0.21,0};};

class T8{maxT=2300;color[]={0.22,0.19,0.1,0};};

class T9{maxT=2500;color[]={0.35,0.2,0.02,0};};

class T10{maxT=2600;color[]={0.62,0.29,0.03,0};};

class T11{maxT=2650;color[]={0.59,0.35,0.05,0};};

class T12{maxT=2700;color[]={0.75,0.37,0.03,0};};

class T13{maxT=2750;color[]={0.88,0.34,0.03,0};};

class T14{maxT=2800;color[]={0.91,0.5,0.17,0};};

class T15{maxT=2850;color[]={1,0.6,0.2,0};};

class T16{maxT=2900;color[]={1,0.71,0.3,0};};

class T17{maxT=2950;color[]={0.98,0.83,0.41,0};};

class T18{maxT=3000;color[]={0.98,0.91,0.54,0};};

class T19{maxT=3100;color[]={0.98,0.99,0.6,0};};

class T20{maxT=3300;color[]={0.96,0.99,0.72,0};};

class T21{maxT=3600;color[]={1,0.98,0.91,0};};

class T22{maxT=4200;color[]={1,1,1,0};};

};

};

class WeaponFireMGun : WeaponFireGun

{

cloudletDuration=0;

cloudletGrowUp=0.06;

cloudletFadeIn=0;

cloudletFadeOut=0.12;

interval=0.005;

size=0.12;

sourceSize=0.01;

initT=3200;

deltaT=-4000;

};

class WeaponCloudsGun

{

access=3;

cloudletDuration=0.3;

cloudletAnimPeriod=1;

cloudletSize=1;

cloudletAlpha=1;

cloudletGrowUp=1;

cloudletFadeIn=0.01;

cloudletFadeOut=1;

cloudletAccY=0.4;

cloudletMinYSpeed=0.2;

cloudletMaxYSpeed=0.8;

cloudletShape="cl_basic";

cloudletColor[]={1,1,1,0};

interval=0.05;

size=0; // Remove Rifle Clouds

sourceSize=0.5;

timeToLive=0;

initT=0;

deltaT=0;

class Table

{

class T0{maxT=0;color[]={1,1,1,0};};

};

};

class WeaponCloudsMGun : WeaponCloudsGun

{

access=3;

cloudletGrowUp=0.05;

cloudletFadeIn=0;

cloudletFadeOut=0.1;

cloudletDuration=0.05;

cloudletAlpha=0.3;

cloudletAccY=0;

cloudletMinYSpeed=-100;

cloudletMaxYSpeed=100;

interval=0.02;

size=0; // Remove MGun Clouds

sourceSize=0.02;

};

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×