.COMmunist 0 Posted March 25, 2006 Which line in the addons config. is responsible for more or less smoke. I want to increase the amount of smoke that SCUD missile creates at take off. Also to give more smoke to flying AA missiles in arial battles. Someone help please. Share this post Link to post Share on other sites
.COMmunist 0 Posted March 27, 2006 Holy #$%^ Nobody knows? Share this post Link to post Share on other sites
.kju 3245 Posted March 28, 2006 try to play with these: class CraterBlood: size="(0.03 +random 0.01)"; (old size="(0.015 +random 0.085)" Old size created too big clouds, looked shit Also increases FPS less/smaller clouds = better shizzat class CraterWater: size now half class CloudletsScud: cloudletSize=18; (was 8) Scuds don't launch much but when they do WHOOOOSH class CraterBlood : CraterDustSmall { access=3; cloudletAlpha="(0.25+random 0.35)"; cloudletColor[]={0.3,0.0,0.02,"0.3+random 0.4"}; cloudletDuration="(0.15+random 0.5)"; cloudletAnimPeriod=1; cloudletGrowUp="(0.25+random 0.75)"; cloudletFadeIn=0; cloudletFadeOut="(0.15+random 0.5)"; cloudletAccY=-0.05; cloudletMinYSpeed=0; cloudletMaxYSpeed=0.5; cloudletShape="cl_water"; cloudletSize="(0.15+random 0.25)"; density="(0.22 + random 0.48)"; interval="(0.05+random 0.05)"; initYSpeed=0.25; size="(0.03 +random 0.01)"; sourceSize="0.01+random 0.02"; timeToLive="(0.25+random 0.25)"; }; class CraterWater : CraterDustSmall { access=3; interval=0.5; cloudletAlpha=0.785; cloudletDuration=0.3; cloudletAnimPeriod=1; cloudletGrowUp=0.3; cloudletFadeIn=0; cloudletFadeOut=0.2; cloudletAccY=-10; cloudletMinYSpeed=-3; cloudletMaxYSpeed=3; cloudletShape="cl_water"; cloudletColor[]={0.95,0.95,1,0.785}; size=0.10000; sourceSize=0.02; initT=0; deltaT=0; class Table { class T0 { maxT=0 color[]={0.95,0.95,1,0.785}; }; }; }; class CraterDustBig : CraterDustSmall { access=3; cloudletDuration="3+(random 2)"; cloudletGrowUp=0.2; cloudletFadeIn=0.2; cloudletFadeOut=1.5; cloudletAccY=0; cloudletMinYSpeed=0; cloudletMaxYSpeed=0; }; // Small tweak to alpha and size and color class CloudletsMissile { access=3; interval="0.005+random 0.095"; cloudletSize="3+random 4"; cloudletAlpha="0.5+random 0.5"; cloudletDuration="0.25+random 0.25"; cloudletAnimPeriod=1; cloudletGrowUp="0.0+random 0.1"; cloudletFadeIn=0.0; cloudletFadeOut="5+random 5"; cloudletAccY=0; cloudletMinYSpeed=-5; cloudletMaxYSpeed=5; cloudletColor[]={0.7,0.7,0.7,0.5}; initT=0; deltaT=10; class Table { class T0 { maxT=10; color[]={0.85,0.85,0.85,random 1}; }; }; cloudletShape="missileSmoke"; }; // Turned off smoke off back of person-fired missiles class CloudletsMissileManual : CloudletsMissile { interval=2.0; cloudletSize=0.0; cloudletAlpha=0.0; cloudletShape="empty"; }; class CloudletsScud : CloudletsMissile { cloudletSize=18; cloudletAlpha=0.500000; cloudletColor[]={1,1,1,0}; cloudletFadeIn=0; cloudletDuration=1.500000; cloudletFadeOut=0.500000; cloudletGrowUp=1; cloudletAccY=0; cloudletMinYSpeed=-1000; cloudletMaxYSpeed=1000; interval=0.020000; size=8.000000; sourceSize=1.000000; }; }; class WeaponFireGun { access=3; cloudletDuration="0.15+random 0.1"; cloudletAnimPeriod=1; cloudletSize=1; cloudletAlpha=1; cloudletGrowUp=0.2; cloudletFadeIn=0.02; cloudletFadeOut=0.5; cloudletAccY=0; cloudletMinYSpeed=-100; cloudletMaxYSpeed=100; cloudletShape="cl_fired"; cloudletColor[]={1,1,1,0}; interval=0.01; size="3+random 1"; sourceSize=0.5; timeToLive=0; initT=4500; deltaT=-3000; class Table { class T0{maxT=0;color[]={0.82,0.95,0.93,0};}; class T1{maxT=200;color[]={0.75,0.77,0.9,0};}; class T2{maxT=400;color[]={0.56,0.62,0.67,0};}; class T3{maxT=600;color[]={0.39,0.46,0.47,0};}; class T4{maxT=800;color[]={0.24,0.31,0.31,0};}; class T5{maxT=1000;color[]={0.23,0.31,0.29,0};}; class T6{maxT=1500;color[]={0.21,0.29,0.27,0};}; class T7{maxT=2000;color[]={0.19,0.23,0.21,0};}; class T8{maxT=2300;color[]={0.22,0.19,0.1,0};}; class T9{maxT=2500;color[]={0.35,0.2,0.02,0};}; class T10{maxT=2600;color[]={0.62,0.29,0.03,0};}; class T11{maxT=2650;color[]={0.59,0.35,0.05,0};}; class T12{maxT=2700;color[]={0.75,0.37,0.03,0};}; class T13{maxT=2750;color[]={0.88,0.34,0.03,0};}; class T14{maxT=2800;color[]={0.91,0.5,0.17,0};}; class T15{maxT=2850;color[]={1,0.6,0.2,0};}; class T16{maxT=2900;color[]={1,0.71,0.3,0};}; class T17{maxT=2950;color[]={0.98,0.83,0.41,0};}; class T18{maxT=3000;color[]={0.98,0.91,0.54,0};}; class T19{maxT=3100;color[]={0.98,0.99,0.6,0};}; class T20{maxT=3300;color[]={0.96,0.99,0.72,0};}; class T21{maxT=3600;color[]={1,0.98,0.91,0};}; class T22{maxT=4200;color[]={1,1,1,0};}; }; }; class WeaponFireMGun : WeaponFireGun { cloudletDuration=0; cloudletGrowUp=0.06; cloudletFadeIn=0; cloudletFadeOut=0.12; interval=0.005; size=0.12; sourceSize=0.01; initT=3200; deltaT=-4000; }; class WeaponCloudsGun { access=3; cloudletDuration=0.3; cloudletAnimPeriod=1; cloudletSize=1; cloudletAlpha=1; cloudletGrowUp=1; cloudletFadeIn=0.01; cloudletFadeOut=1; cloudletAccY=0.4; cloudletMinYSpeed=0.2; cloudletMaxYSpeed=0.8; cloudletShape="cl_basic"; cloudletColor[]={1,1,1,0}; interval=0.05; size=0; // Remove Rifle Clouds sourceSize=0.5; timeToLive=0; initT=0; deltaT=0; class Table { class T0{maxT=0;color[]={1,1,1,0};}; }; }; class WeaponCloudsMGun : WeaponCloudsGun { access=3; cloudletGrowUp=0.05; cloudletFadeIn=0; cloudletFadeOut=0.1; cloudletDuration=0.05; cloudletAlpha=0.3; cloudletAccY=0; cloudletMinYSpeed=-100; cloudletMaxYSpeed=100; interval=0.02; size=0; // Remove MGun Clouds sourceSize=0.02; }; Share this post Link to post Share on other sites
.COMmunist 0 Posted April 3, 2006 Wow, way more then I expected. Thanks a lot Q. Share this post Link to post Share on other sites