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klavan

Question about textures

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Hi all.

I don't know how to handle this kind of textures:

gcs00019rv.th.jpg

It's a BIS texture, part of the well known Nogovian bridge, and i need it for a model i'm creating. However i need only a portion of it, but i don't know how to do it.

There are alot of such textures in the various OFP data folders and i would like to use 'em instead of creating new textures from zero, but i've tried and i tried again withouth result: every time the face is mapped with the complete texture instead of only the part i need.

I've found some tuts about texturing, but non one seems to cover this particular aspect.

Thanks for the help.

Klavan

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Explain what part you need to texture. If I understand your problem correct it basically works like this. This is how the texture is mapped on the BIS bridge:

gcs03196um.th.jpg

The rest of the texture is sampled on the model. So it goes on and on on the rest of the bridge. You only need one small texture then.

It's a bit hard to explain so I hope it's clear now.

EDIT:

Here's a visualistion of how Oxygen thinks when it's mapping textures:

http://img68.imageshack.us/img68....MG]

Hope this helps.

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OK clear. Thank you very much Ironsight. smile_o.gif

Klavan

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